Qt: Fix loading a new game without stopping emulation.

master
bunnei 2015-04-27 23:13:57 +07:00
parent 5a855bdb2f
commit 3dd2688785
2 changed files with 25 additions and 15 deletions

@ -199,6 +199,10 @@ void GMainWindow::OnDisplayTitleBars(bool show)
void GMainWindow::BootGame(std::string filename) {
LOG_INFO(Frontend, "Citra starting...\n");
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr)
ShutdownGame();
System::Init(render_window);
// Load a game or die...
@ -217,6 +221,25 @@ void GMainWindow::BootGame(std::string filename) {
OnStartGame();
}
void GMainWindow::ShutdownGame() {
emu_thread->SetCpuRunning(false);
emu_thread->ShutdownCpu();
emu_thread->WaitForCpuShutdown();
emu_thread->Stop();
delete emu_thread;
emu_thread = nullptr;
System::Shutdown();
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
render_window->hide();
}
void GMainWindow::OnMenuLoadFile()
{
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), QString(), tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.bin *.cci *.cxi)"));
@ -249,21 +272,7 @@ void GMainWindow::OnPauseGame()
}
void GMainWindow::OnStopGame() {
emu_thread->SetCpuRunning(false);
emu_thread->ShutdownCpu();
emu_thread->WaitForCpuShutdown();
emu_thread->Stop();
delete emu_thread;
System::Shutdown();
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
render_window->hide();
ShutdownGame();
}
void GMainWindow::OnOpenHotkeysDialog()

@ -41,6 +41,7 @@ public:
private:
void BootGame(std::string filename);
void ShutdownGame();
void closeEvent(QCloseEvent* event) override;