config: Custom profile detection fixes

Also only reads/writes applicable configs for the custom profiles.
master
ameerj 2022-11-19 15:39:09 +07:00
parent b1b20ad84a
commit 3de05726eb
6 changed files with 109 additions and 65 deletions

@ -124,6 +124,10 @@ void Config::Initialize(const std::string& config_name) {
}
}
bool Config::IsCustomConfig() {
return type == ConfigType::PerGameConfig;
}
/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
* usages later in this file. This allows explicit definition of some types that don't work
* nicely with the general version.
@ -186,7 +190,7 @@ void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>&
void Config::ReadPlayerValue(std::size_t player_index) {
const QString player_prefix = [this, player_index] {
if (type == ConfigType::InputProfile && global) {
if (type == ConfigType::InputProfile) {
return QString{};
} else {
return QStringLiteral("player_%1_").arg(player_index);
@ -194,8 +198,20 @@ void Config::ReadPlayerValue(std::size_t player_index) {
}();
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
.toString()
.toStdString();
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
return;
}
player.profile_name = profile_name;
}
if (player_prefix.isEmpty()) {
if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
const auto controller = static_cast<Settings::ControllerType>(
qt_config
->value(QStringLiteral("%1type").arg(player_prefix),
@ -244,14 +260,6 @@ void Config::ReadPlayerValue(std::size_t player_index) {
->value(QStringLiteral("%1button_color_right").arg(player_prefix),
Settings::JOYCON_BUTTONS_NEON_RED)
.toUInt();
// This only applies to per-game configs
if (!global) {
player.profile_name =
qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
.toString()
.toStdString();
}
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
@ -394,12 +402,28 @@ void Config::ReadAudioValues() {
}
void Config::ReadControlValues() {
Settings::values.players.SetGlobal(global);
qt_config->beginGroup(QStringLiteral("Controls"));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadPlayerValue(p);
}
ReadGlobalSetting(Settings::values.use_docked_mode);
// Disable docked mode if handheld is selected
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
if (controller_type == Settings::ControllerType::Handheld) {
Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
Settings::values.use_docked_mode.SetValue(false);
}
ReadGlobalSetting(Settings::values.vibration_enabled);
ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
ReadGlobalSetting(Settings::values.motion_enabled);
if (IsCustomConfig()) {
qt_config->endGroup();
return;
}
ReadDebugValues();
ReadKeyboardValues();
ReadMouseValues();
@ -421,18 +445,6 @@ void Config::ReadControlValues() {
ReadBasicSetting(Settings::values.tas_loop);
ReadBasicSetting(Settings::values.pause_tas_on_load);
ReadGlobalSetting(Settings::values.use_docked_mode);
// Disable docked mode if handheld is selected
const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
if (controller_type == Settings::ControllerType::Handheld) {
Settings::values.use_docked_mode.SetValue(false);
}
ReadGlobalSetting(Settings::values.vibration_enabled);
ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
ReadGlobalSetting(Settings::values.motion_enabled);
ReadBasicSetting(Settings::values.controller_navigation);
qt_config->endGroup();
@ -932,7 +944,7 @@ void Config::ReadValues() {
void Config::SavePlayerValue(std::size_t player_index) {
const QString player_prefix = [this, player_index] {
if (type == ConfigType::InputProfile && global) {
if (type == ConfigType::InputProfile) {
return QString{};
} else {
return QStringLiteral("player_%1_").arg(player_index);
@ -940,12 +952,20 @@ void Config::SavePlayerValue(std::size_t player_index) {
}();
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
if (player.profile_name.empty()) {
// No custom profile selected
return;
}
WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
QString::fromStdString(player.profile_name), QString{});
}
WriteSetting(QStringLiteral("%1type").arg(player_prefix),
static_cast<u8>(player.controller_type),
static_cast<u8>(Settings::ControllerType::ProController));
if (!player_prefix.isEmpty()) {
if (!player_prefix.isEmpty() || !Settings::IsConfiguringGlobal()) {
WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
player_index == 0);
WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
@ -960,12 +980,6 @@ void Config::SavePlayerValue(std::size_t player_index) {
player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
// This only applies to per-game configs
if (!global) {
WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
QString::fromStdString(player.profile_name), QString{});
}
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
@ -1100,12 +1114,16 @@ void Config::SaveAudioValues() {
}
void Config::SaveControlValues() {
Settings::values.players.SetGlobal(global);
qt_config->beginGroup(QStringLiteral("Controls"));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SavePlayerValue(p);
}
if (IsCustomConfig()) {
qt_config->endGroup();
return;
}
SaveDebugValues();
SaveMouseValues();
SaveTouchscreenValues();
@ -1590,6 +1608,13 @@ void Config::SaveControlPlayerValue(std::size_t player_index) {
qt_config->endGroup();
}
void Config::ClearControlPlayerValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
// If key is an empty string, all keys in the current group() are removed.
qt_config->remove(QString{});
qt_config->endGroup();
}
const std::string& Config::GetConfigFilePath() const {
return qt_config_loc;
}

@ -34,6 +34,7 @@ public:
void ReadControlPlayerValue(std::size_t player_index);
void SaveControlPlayerValue(std::size_t player_index);
void ClearControlPlayerValues();
const std::string& GetConfigFilePath() const;
@ -58,6 +59,7 @@ public:
private:
void Initialize(const std::string& config_name);
bool IsCustomConfig();
void ReadValues();
void ReadPlayerValue(std::size_t player_index);

@ -6,12 +6,14 @@
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
#include "ui_configure_input_per_game.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h"
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* parent)
ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, Config* config_,
QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
profiles(std::make_unique<InputProfiles>()), system{system_} {
profiles(std::make_unique<InputProfiles>()), system{system_}, config{config_} {
ui->setupUi(this);
const std::array labels = {
ui->label_player_1, ui->label_player_2, ui->label_player_3, ui->label_player_4,
@ -22,6 +24,8 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
ui->profile_player_5, ui->profile_player_6, ui->profile_player_7, ui->profile_player_8,
};
Settings::values.players.SetGlobal(false);
const auto& profile_names = profiles->GetInputProfileNames();
const auto populate_profiles = [this, &profile_names](size_t player_index) {
const auto previous_profile =
@ -29,6 +33,7 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
auto* const player_combobox = profile_comboboxes[player_index];
player_combobox->addItem(tr("Use global input configuration"));
for (size_t index = 0; index < profile_names.size(); ++index) {
const auto& profile_name = profile_names[index];
player_combobox->addItem(QString::fromStdString(profile_name));
@ -38,7 +43,6 @@ ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* par
}
}
};
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
labels[index]->setText(tr("Player %1 profile").arg(index + 1));
populate_profiles(index);
@ -53,8 +57,10 @@ void ConfigureInputPerGame::ApplyConfiguration() {
}
void ConfigureInputPerGame::LoadConfiguration() {
static constexpr size_t HANDHELD_INDEX = 8;
auto& hid_core = system.HIDCore();
const auto load_player_profile = [this, &hid_core](size_t player_index) {
for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
Settings::values.players.SetGlobal(false);
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
@ -63,40 +69,47 @@ void ConfigureInputPerGame::LoadConfiguration() {
const auto selection_index = player_combobox->currentIndex();
if (selection_index == 0) {
Settings::values.players.GetValue()[player_index].profile_name = "";
if (player_index == 0) {
Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
}
Settings::values.players.SetGlobal(true);
emulated_controller->ReloadFromSettings();
return;
continue;
}
const auto profile_name = player_combobox->itemText(selection_index).toStdString();
if (profile_name.empty()) {
return;
continue;
}
auto& player = Settings::values.players.GetValue()[player_index];
player.profile_name = profile_name;
// Read from the profile into the custom player settings
profiles->LoadProfile(profile_name, player_index);
Settings::values.players.GetValue()[player_index].profile_name = profile_name;
emulated_controller->ReloadFromSettings();
};
// Make sure the controller is connected
player.connected = true;
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
load_player_profile(index);
emulated_controller->ReloadFromSettings();
if (player_index > 0) {
continue;
}
// Handle Handheld cases
auto& handheld_player = Settings::values.players.GetValue()[HANDHELD_INDEX];
auto* handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld_player = player;
} else {
handheld_player = {};
}
handheld_controller->ReloadFromSettings();
}
}
void ConfigureInputPerGame::SaveConfiguration() {
Settings::values.players.SetGlobal(false);
auto& hid_core = system.HIDCore();
const auto save_player_profile = [this, &hid_core](size_t player_index) {
const auto selection_index = profile_comboboxes[player_index]->currentIndex();
if (selection_index == 0) {
return;
}
auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index);
profiles->SaveProfile(Settings::values.players.GetValue()[player_index].profile_name,
player_index);
emulated_controller->ReloadFromSettings();
};
for (size_t index = 0; index < profile_comboboxes.size(); ++index) {
save_player_profile(index);
// Clear all controls from the config in case the user reverted back to globals
config->ClearControlPlayerValues();
for (size_t index = 0; index < Settings::values.players.GetValue().size(); ++index) {
config->SaveControlPlayerValue(index);
}
}

@ -7,21 +7,23 @@
#include <QWidget>
#include "ui_configure_input_per_game.h"
#include "yuzu/configuration/input_profiles.h"
class QComboBox;
namespace Core {
class System;
}
} // namespace Core
namespace Ui {
class ConfigureInputPerGame;
}
class InputProfiles;
class Config;
class ConfigureInputPerGame : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
explicit ConfigureInputPerGame(Core::System& system_, Config* config_,
QWidget* parent = nullptr);
/// Load and Save configurations to settings file.
void ApplyConfiguration();
@ -39,4 +41,5 @@ private:
std::array<QComboBox*, 8> profile_comboboxes;
Core::System& system;
Config* config;
};

@ -50,7 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, this);
input_tab = std::make_unique<ConfigureInputPerGame>(system_, game_config.get(), this);
system_tab = std::make_unique<ConfigureSystem>(system_, this);
ui->setupUi(this);

@ -1669,6 +1669,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
system->HIDCore().ReloadInputDevices();
system->ApplySettings();
}