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@ -47,14 +47,14 @@ inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_contro
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/**
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* \brief Removes all DLC for a game
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* \param system Raw pointer to the system instance
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* \param system Reference to the system instance
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* \param program_id Program ID for the game that will have all of its DLC removed
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* \return Number of DLC removed
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*/
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inline size_t RemoveAllDLC(Core::System* system, const u64 program_id) {
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inline size_t RemoveAllDLC(Core::System& system, const u64 program_id) {
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size_t count{};
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const auto& fs_controller = system->GetFileSystemController();
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const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
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const auto& fs_controller = system.GetFileSystemController();
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const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
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FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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std::vector<u64> program_dlc_entries;
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@ -124,15 +124,15 @@ inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_contro
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/**
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* \brief Installs an NSP
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* \param system Raw pointer to the system instance
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* \param vfs Raw pointer to the VfsFilesystem instance in Core::System
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* \param system Reference to the system instance
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* \param vfs Reference to the VfsFilesystem instance in Core::System
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* \param filename Path to the NSP file
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vfs,
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inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vfs,
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const std::string& filename,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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@ -159,7 +159,7 @@ inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vf
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};
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std::shared_ptr<FileSys::NSP> nsp;
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FileSys::VirtualFile file = vfs->OpenFile(filename, FileSys::Mode::Read);
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FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::Mode::Read);
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if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) {
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nsp = std::make_shared<FileSys::NSP>(file);
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if (nsp->IsExtractedType()) {
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@ -173,7 +173,7 @@ inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vf
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return InstallResult::Failure;
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}
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const auto res =
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system->GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy);
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system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy);
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switch (res) {
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case FileSys::InstallResult::Success:
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return InstallResult::Success;
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@ -188,17 +188,17 @@ inline InstallResult InstallNSP(Core::System* system, FileSys::VfsFilesystem* vf
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/**
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* \brief Installs an NCA
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* \param vfs Raw pointer to the VfsFilesystem instance in Core::System
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* \param vfs Reference to the VfsFilesystem instance in Core::System
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* \param filename Path to the NCA file
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* \param registered_cache Raw pointer to the registered cache that the NCA will be installed to
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* \param registered_cache Reference to the registered cache that the NCA will be installed to
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* \param title_type Type of NCA package to install
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string& filename,
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FileSys::RegisteredCache* registered_cache,
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inline InstallResult InstallNCA(FileSys::VfsFilesystem& vfs, const std::string& filename,
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FileSys::RegisteredCache& registered_cache,
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const FileSys::TitleType title_type,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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@ -224,7 +224,7 @@ inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string&
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return true;
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};
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const auto nca = std::make_shared<FileSys::NCA>(vfs->OpenFile(filename, FileSys::Mode::Read));
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const auto nca = std::make_shared<FileSys::NCA>(vfs.OpenFile(filename, FileSys::Mode::Read));
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const auto id = nca->GetStatus();
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// Game updates necessary are missing base RomFS
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@ -233,7 +233,7 @@ inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string&
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return InstallResult::Failure;
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}
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const auto res = registered_cache->InstallEntry(*nca, title_type, true, copy);
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const auto res = registered_cache.InstallEntry(*nca, title_type, true, copy);
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if (res == FileSys::InstallResult::Success) {
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return InstallResult::Success;
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} else if (res == FileSys::InstallResult::OverwriteExisting) {
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@ -245,19 +245,19 @@ inline InstallResult InstallNCA(FileSys::VfsFilesystem* vfs, const std::string&
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/**
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* \brief Verifies the installed contents for a given ManualContentProvider
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* \param system Raw pointer to the system instance
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* \param provider Raw pointer to the content provider that's tracking indexed games
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* \param system Reference to the system instance
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* \param provider Reference to the content provider that's tracking indexed games
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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* you return true to the callback, it will cancel the installation as soon as possible.
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* \return A list of entries that failed to install. Returns an empty vector if successful.
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*/
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inline std::vector<std::string> VerifyInstalledContents(
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Core::System* system, FileSys::ManualContentProvider* provider,
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Core::System& system, FileSys::ManualContentProvider& provider,
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const std::function<bool(size_t, size_t)>& callback) {
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// Get content registries.
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auto bis_contents = system->GetFileSystemController().GetSystemNANDContents();
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auto user_contents = system->GetFileSystemController().GetUserNANDContents();
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auto bis_contents = system.GetFileSystemController().GetSystemNANDContents();
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auto user_contents = system.GetFileSystemController().GetUserNANDContents();
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std::vector<FileSys::RegisteredCache*> content_providers;
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if (bis_contents) {
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@ -309,11 +309,11 @@ inline std::vector<std::string> VerifyInstalledContents(
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const auto title_id = nca.GetTitleId();
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std::string title_name = "unknown";
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const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id),
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FileSys::ContentRecordType::Control);
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const auto control = provider.GetEntry(FileSys::GetBaseTitleID(title_id),
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FileSys::ContentRecordType::Control);
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if (control && control->GetStatus() == Loader::ResultStatus::Success) {
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const FileSys::PatchManager pm{title_id, system->GetFileSystemController(),
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*provider};
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const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
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provider};
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const auto [nacp, logo] = pm.ParseControlNCA(*control);
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if (nacp) {
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title_name = nacp->GetApplicationName();
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@ -335,7 +335,7 @@ inline std::vector<std::string> VerifyInstalledContents(
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/**
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* \brief Verifies the contents of a given game
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* \param system Raw pointer to the system instance
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* \param system Reference to the system instance
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* \param game_path Patch to the game file
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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@ -343,10 +343,10 @@ inline std::vector<std::string> VerifyInstalledContents(
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* \return GameVerificationResult representing how the verification process finished
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*/
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inline GameVerificationResult VerifyGameContents(
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Core::System* system, const std::string& game_path,
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Core::System& system, const std::string& game_path,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto loader = Loader::GetLoader(
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*system, system->GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
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const auto loader =
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Loader::GetLoader(system, system.GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
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if (loader == nullptr) {
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return GameVerificationResult::NotImplemented;
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}
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@ -368,4 +368,11 @@ inline GameVerificationResult VerifyGameContents(
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return GameVerificationResult::Success;
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}
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/**
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* Checks if the keys required for decrypting firmware and games are available
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*/
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inline bool AreKeysPresent() {
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return !Core::Crypto::KeyManager::Instance().BaseDeriveNecessary();
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}
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} // namespace ContentManager
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