Merge pull request #4706 from ReinUsesLisp/cmake-host-shaders

video_core: Fix instances where msbuild always regenerated host shaders
master
bunnei 2020-10-23 10:01:16 +07:00 committed by GitHub
commit 3e46934442
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 12 deletions

@ -1,23 +1,16 @@
set(SHADER_FILES
set(SHADER_SOURCES
opengl_present.frag
opengl_present.vert
)
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include)
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders)
add_custom_command(
OUTPUT
${SHADER_DIR}
COMMAND
${CMAKE_COMMAND} -E make_directory ${SHADER_DIR}
)
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE)
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in)
set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake)
foreach(FILENAME IN ITEMS ${SHADER_FILES})
foreach(FILENAME IN ITEMS ${SHADER_SOURCES})
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME})
set(HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h)
@ -29,8 +22,8 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
MAIN_DEPENDENCY
${SOURCE_FILE}
DEPENDS
${HEADER_GENERATOR}
${INPUT_FILE}
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
)
set(SHADER_HEADERS ${SHADER_HEADERS} ${HEADER_FILE})
endforeach()
@ -39,5 +32,5 @@ add_custom_target(host_shaders
DEPENDS
${SHADER_HEADERS}
SOURCES
${SHADER_FILES}
${SHADER_SOURCES}
)

@ -8,4 +8,6 @@ string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
file(READ ${SOURCE_FILE} CONTENTS)
get_filename_component(OUTPUT_DIR ${HEADER_FILE} DIRECTORY)
make_directory(${OUTPUT_DIR})
configure_file(${INPUT_FILE} ${HEADER_FILE} @ONLY)