|
|
|
@ -107,7 +107,7 @@ GMainWindow::GMainWindow()
|
|
|
|
|
restoreState(settings.value("state").toByteArray());
|
|
|
|
|
render_window->restoreGeometry(settings.value("geometryRenderWindow").toByteArray());
|
|
|
|
|
|
|
|
|
|
ui.action_Popout_Window_Mode->setChecked(settings.value("popoutWindowMode", true).toBool());
|
|
|
|
|
ui.action_Single_Window_Mode->setChecked(settings.value("singleWindowMode", true).toBool());
|
|
|
|
|
ToggleWindowMode();
|
|
|
|
|
|
|
|
|
|
// Setup connections
|
|
|
|
@ -116,7 +116,7 @@ GMainWindow::GMainWindow()
|
|
|
|
|
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
|
|
|
|
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
|
|
|
|
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
|
|
|
|
connect(ui.action_Popout_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
|
|
|
|
connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
|
|
|
|
|
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
|
|
|
|
|
|
|
|
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
|
|
|
|
@ -223,8 +223,8 @@ void GMainWindow::OnOpenHotkeysDialog()
|
|
|
|
|
|
|
|
|
|
void GMainWindow::ToggleWindowMode()
|
|
|
|
|
{
|
|
|
|
|
bool enable = ui.action_Popout_Window_Mode->isChecked();
|
|
|
|
|
if (enable && render_window->parent() != nullptr)
|
|
|
|
|
bool enable = ui.action_Single_Window_Mode->isChecked();
|
|
|
|
|
if (!enable && render_window->parent() != nullptr)
|
|
|
|
|
{
|
|
|
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
|
|
|
render_window->setParent(nullptr);
|
|
|
|
@ -232,7 +232,7 @@ void GMainWindow::ToggleWindowMode()
|
|
|
|
|
render_window->RestoreGeometry();
|
|
|
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
|
|
|
}
|
|
|
|
|
else if (!enable && render_window->parent() == nullptr)
|
|
|
|
|
else if (enable && render_window->parent() == nullptr)
|
|
|
|
|
{
|
|
|
|
|
render_window->BackupGeometry();
|
|
|
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
|
|
@ -254,7 +254,7 @@ void GMainWindow::closeEvent(QCloseEvent* event)
|
|
|
|
|
settings.setValue("geometry", saveGeometry());
|
|
|
|
|
settings.setValue("state", saveState());
|
|
|
|
|
settings.setValue("geometryRenderWindow", render_window->saveGeometry());
|
|
|
|
|
settings.setValue("popoutWindowMode", ui.action_Popout_Window_Mode->isChecked());
|
|
|
|
|
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
|
|
|
|
|
settings.setValue("firstStart", false);
|
|
|
|
|
SaveHotkeys(settings);
|
|
|
|
|
|
|
|
|
|