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@ -12,9 +12,13 @@
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namespace InputCommon {
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constexpr int update_time = 10;
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constexpr float default_stick_sensitivity = 0.0044f;
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constexpr float default_motion_sensitivity = 0.0003f;
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constexpr float default_panning_sensitivity = 0.0010f;
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constexpr float default_stick_sensitivity = 0.0006f;
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constexpr float default_deadzone_counterweight = 0.01f;
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constexpr float default_motion_panning_sensitivity = 2.5f;
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constexpr float default_motion_sensitivity = 0.416f;
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constexpr float maximum_rotation_speed = 2.0f;
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constexpr float maximum_stick_range = 1.5f;
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constexpr int mouse_axis_x = 0;
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constexpr int mouse_axis_y = 1;
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constexpr int wheel_axis_x = 2;
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@ -89,26 +93,13 @@ void Mouse::UpdateStickInput() {
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// Prevent input from exceeding the max range (1.0f) too much,
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// but allow some room to make it easier to sustain
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if (length > 1.2f) {
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if (length > maximum_stick_range) {
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last_mouse_change /= length;
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last_mouse_change *= 1.2f;
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last_mouse_change *= maximum_stick_range;
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}
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auto mouse_change = last_mouse_change;
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// Bind the mouse change to [0 <= deadzone_counterweight <= 1,1]
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if (length < 1.0f) {
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const float deadzone_h_counterweight =
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Settings::values.mouse_panning_deadzone_x_counterweight.GetValue();
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const float deadzone_v_counterweight =
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Settings::values.mouse_panning_deadzone_y_counterweight.GetValue();
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mouse_change /= length;
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mouse_change.x *= length + (1 - length) * deadzone_h_counterweight * 0.01f;
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mouse_change.y *= length + (1 - length) * deadzone_v_counterweight * 0.01f;
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}
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SetAxis(identifier, mouse_axis_x, mouse_change.x);
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SetAxis(identifier, mouse_axis_y, -mouse_change.y);
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SetAxis(identifier, mouse_axis_x, last_mouse_change.x);
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SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
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// Decay input over time
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const float clamped_length = std::min(1.0f, length);
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@ -120,14 +111,13 @@ void Mouse::UpdateStickInput() {
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}
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void Mouse::UpdateMotionInput() {
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// This may need its own sensitivity instead of using the average
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const float sensitivity = (Settings::values.mouse_panning_x_sensitivity.GetValue() +
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Settings::values.mouse_panning_y_sensitivity.GetValue()) /
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2.0f * default_motion_sensitivity;
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const float sensitivity = Settings::values.mouse_panning ? default_motion_panning_sensitivity
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: default_motion_sensitivity;
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const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
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last_motion_change.y * last_motion_change.y);
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// Clamp rotation speed
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if (rotation_velocity > maximum_rotation_speed / sensitivity) {
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const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
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last_motion_change.x = last_motion_change.x * multiplier;
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@ -158,29 +148,38 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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const auto mouse_change =
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(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
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const float x_sensitivity =
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Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
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Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity;
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const float y_sensitivity =
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Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
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Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity;
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const float deadzone_counterweight =
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Settings::values.mouse_panning_deadzone_counterweight.GetValue() *
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default_deadzone_counterweight;
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last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
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last_mouse_change.x += mouse_change.x * x_sensitivity * 0.09f;
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last_mouse_change.y += mouse_change.y * y_sensitivity * 0.09f;
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last_motion_change += {-mouse_change.y * x_sensitivity, -mouse_change.x * y_sensitivity, 0};
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last_mouse_change.x += mouse_change.x * x_sensitivity;
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last_mouse_change.y += mouse_change.y * y_sensitivity;
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// Bind the mouse change to [0 <= deadzone_counterweight <= 1.0]
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if (last_mouse_change.Length() < deadzone_counterweight) {
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last_mouse_change /= last_mouse_change.Length();
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last_mouse_change *= deadzone_counterweight;
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}
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return;
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}
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if (button_pressed) {
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const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
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const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue();
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const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue();
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SetAxis(identifier, mouse_axis_x,
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static_cast<float>(mouse_move.x) * x_sensitivity * 0.0012f);
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SetAxis(identifier, mouse_axis_y,
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static_cast<float>(-mouse_move.y) * y_sensitivity * 0.0012f);
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const float x_sensitivity =
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Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
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const float y_sensitivity =
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Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
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SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity);
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SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity);
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last_motion_change = {
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static_cast<float>(-mouse_move.y) / 50.0f,
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static_cast<float>(-mouse_move.x) / 50.0f,
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static_cast<float>(-mouse_move.y) * x_sensitivity,
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static_cast<float>(-mouse_move.x) * y_sensitivity,
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last_motion_change.z,
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};
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}
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@ -234,7 +233,7 @@ void Mouse::ReleaseButton(MouseButton button) {
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void Mouse::MouseWheelChange(int x, int y) {
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wheel_position.x += x;
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wheel_position.y += y;
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last_motion_change.z += static_cast<f32>(y) / 100.0f;
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last_motion_change.z += static_cast<f32>(y);
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SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
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SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
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}
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