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@ -169,15 +169,15 @@ ConfigureFuncPtr ConfigureFunc(const std::array<Shader::Info, 5>& infos, u32 ena
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}
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} // Anonymous namespace
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GraphicsPipeline::GraphicsPipeline(
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const Device& device, TextureCache& texture_cache_, BufferCache& buffer_cache_,
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Tegra::MemoryManager& gpu_memory_, Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_, ShaderWorker* thread_worker,
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VideoCore::ShaderNotify* shader_notify, std::array<std::string, 5> sources,
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std::array<std::vector<u32>, 5> sources_spirv, const std::array<const Shader::Info*, 5>& infos,
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const GraphicsPipelineKey& key_)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_},
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gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_},
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GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_cache_,
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BufferCache& buffer_cache_, ProgramManager& program_manager_,
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StateTracker& state_tracker_, ShaderWorker* thread_worker,
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VideoCore::ShaderNotify* shader_notify,
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std::array<std::string, 5> sources,
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std::array<std::vector<u32>, 5> sources_spirv,
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const std::array<const Shader::Info*, 5>& infos,
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const GraphicsPipelineKey& key_)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
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state_tracker{state_tracker_}, key{key_} {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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@ -285,7 +285,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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buffer_cache.runtime.SetBaseStorageBindings(base_storage_bindings);
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buffer_cache.runtime.SetEnableStorageBuffers(use_storage_buffers);
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const auto& regs{maxwell3d.regs};
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const auto& regs{maxwell3d->regs};
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const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
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const auto config_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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const Shader::Info& info{stage_infos[stage]};
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@ -299,7 +299,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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++ssbo_index;
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}
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}
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const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
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const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
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const auto read_handle{[&](const auto& desc, u32 index) {
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ASSERT(cbufs[desc.cbuf_index].enabled);
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const u32 index_offset{index << desc.size_shift};
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@ -312,13 +312,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
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const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address +
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second_offset};
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const u32 lhs_raw{gpu_memory.Read<u32>(addr)};
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const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)};
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const u32 lhs_raw{gpu_memory->Read<u32>(addr)};
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)};
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const u32 raw{lhs_raw | rhs_raw};
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return TexturePair(raw, via_header_index);
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}
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}
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return TexturePair(gpu_memory.Read<u32>(addr), via_header_index);
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return TexturePair(gpu_memory->Read<u32>(addr), via_header_index);
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}};
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const auto add_image{[&](const auto& desc, bool blacklist) LAMBDA_FORCEINLINE {
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for (u32 index = 0; index < desc.count; ++index) {
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