Implement I4 texture format

@neobrain, could you confirm that this is correct?

It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
master
archshift 2015-05-10 18:59:22 +07:00
parent e98fbadf4a
commit 40310e2132
2 changed files with 12 additions and 1 deletions

@ -393,6 +393,17 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
}
}
case Regs::TextureFormat::I4:
{
u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
const u8* source_ptr = source + morton_offset / 2;
u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
i = Color::Convert4To8(i);
return { i, i, i, 255 };
}
case Regs::TextureFormat::A4:
{
u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);

@ -156,7 +156,7 @@ struct Regs {
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12, // compressed
ETC1A4 = 13, // compressed