Report shader uniform block size in case of mismatch

master
Jannik Vogel 2016-12-04 13:11:48 +07:00
parent 0edc986861
commit 4088afe23c
1 changed files with 3 additions and 1 deletions

@ -1083,7 +1083,9 @@ void RasterizerOpenGL::SetShader() {
GLint block_size;
glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
ASSERT_MSG(block_size == sizeof(UniformData), "Uniform block size did not match!");
ASSERT_MSG(block_size == sizeof(UniformData),
"Uniform block size did not match! Got %d, expected %zu",
static_cast<int>(block_size), sizeof(UniformData));
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
// Update uniforms