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@ -56,40 +56,6 @@ auto MakeSpan(Container& container) {
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return std::span(container.data(), container.size());
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}
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GLenum Stage(size_t stage_index) {
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switch (stage_index) {
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case 0:
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return GL_VERTEX_SHADER;
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case 1:
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return GL_TESS_CONTROL_SHADER;
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case 2:
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return GL_TESS_EVALUATION_SHADER;
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case 3:
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return GL_GEOMETRY_SHADER;
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case 4:
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return GL_FRAGMENT_SHADER;
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}
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UNREACHABLE_MSG("{}", stage_index);
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return GL_NONE;
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}
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GLenum AssemblyStage(size_t stage_index) {
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switch (stage_index) {
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case 0:
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return GL_VERTEX_PROGRAM_NV;
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case 1:
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return GL_TESS_CONTROL_PROGRAM_NV;
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case 2:
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return GL_TESS_EVALUATION_PROGRAM_NV;
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case 3:
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return GL_GEOMETRY_PROGRAM_NV;
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case 4:
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return GL_FRAGMENT_PROGRAM_NV;
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}
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UNREACHABLE_MSG("{}", stage_index);
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return GL_NONE;
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}
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Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
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const Shader::IR::Program& program,
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bool glasm_use_storage_buffers, bool use_assembly_shaders) {
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@ -426,12 +392,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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OGLProgram source_program;
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std::array<OGLAssemblyProgram, 5> assembly_programs;
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std::array<std::string, 5> assembly_sources;
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std::array<std::string, 5> glsl_sources;
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Shader::Backend::Bindings binding;
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const bool use_glasm{device.UseAssemblyShaders()};
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if (!use_glasm) {
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source_program.handle = glCreateProgram();
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}
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const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
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for (size_t index = first_index; index < Maxwell::MaxShaderProgram; ++index) {
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if (key.unique_hashes[index] == 0) {
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@ -446,20 +410,14 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const auto runtime_info{
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MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
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if (use_glasm) {
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const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
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assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
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assembly_sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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} else {
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const auto code{EmitGLSL(profile, runtime_info, program, binding)};
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AttachShader(Stage(stage_index), source_program.handle, code);
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glsl_sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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}
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}
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if (!use_glasm) {
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LinkProgram(source_program.handle);
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}
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return std::make_unique<GraphicsPipeline>(
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device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
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std::move(source_program), std::move(assembly_programs), infos,
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key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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assembly_sources, glsl_sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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@ -496,21 +454,10 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
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}
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Shader::RuntimeInfo info;
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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OGLAssemblyProgram asm_program;
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OGLProgram source_program;
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if (device.UseAssemblyShaders()) {
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const std::string code{EmitGLASM(profile, info, program)};
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asm_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
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} else {
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const auto code{EmitGLSL(profile, program)};
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source_program.handle = glCreateProgram();
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AttachShader(GL_COMPUTE_SHADER, source_program.handle, code);
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LinkProgram(source_program.handle);
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}
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const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program)
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: EmitGLSL(profile, program)};
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return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
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kepler_compute, program_manager, program.info,
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std::move(source_program), std::move(asm_program));
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kepler_compute, program_manager, program.info, code);
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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return nullptr;
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