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@ -147,9 +147,11 @@ bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
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const u32 priority = yielding_thread->GetPriority();
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// Yield the thread
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const Thread* const winner = scheduled_queue[core_id].front(priority);
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ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front");
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scheduled_queue[core_id].yield(priority);
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Reschedule(priority, core_id, yielding_thread);
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const Thread* const winner = scheduled_queue[core_id].front();
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if (kernel.GetCurrentHostThreadID() != core_id) {
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is_reselection_pending.store(true, std::memory_order_release);
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}
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return AskForReselectionOrMarkRedundant(yielding_thread, winner);
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}
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@ -162,9 +164,7 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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const u32 priority = yielding_thread->GetPriority();
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// Yield the thread
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ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
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"Thread yielding without being in front");
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scheduled_queue[core_id].yield(priority);
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Reschedule(priority, core_id, yielding_thread);
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std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
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for (std::size_t i = 0; i < current_threads.size(); i++) {
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@ -200,6 +200,10 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
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winner = next_thread;
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}
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if (kernel.GetCurrentHostThreadID() != core_id) {
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is_reselection_pending.store(true, std::memory_order_release);
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}
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return AskForReselectionOrMarkRedundant(yielding_thread, winner);
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}
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@ -239,6 +243,12 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
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} else {
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winner = yielding_thread;
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}
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} else {
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winner = scheduled_queue[i].front();
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}
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if (kernel.GetCurrentHostThreadID() != core_id) {
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is_reselection_pending.store(true, std::memory_order_release);
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}
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return AskForReselectionOrMarkRedundant(yielding_thread, winner);
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@ -687,7 +697,11 @@ void Scheduler::SwitchToCurrent() {
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while (!is_context_switch_pending) {
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if (current_thread != nullptr && !current_thread->IsHLEThread()) {
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current_thread->context_guard.lock();
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if (current_thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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if (!current_thread->IsRunnable()) {
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current_thread->context_guard.unlock();
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break;
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}
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if (current_thread->GetProcessorID() != core_id) {
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current_thread->context_guard.unlock();
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break;
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}
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