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@ -12,8 +12,9 @@ namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_,
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
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: GPU(system, std::move(renderer_), true), gpu_thread{system}, gpu_context(std::move(context)),
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cpu_context(renderer->GetRenderWindow().CreateSharedContext()) {}
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: GPU(system, std::move(renderer_), true), gpu_thread{system},
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cpu_context(renderer->GetRenderWindow().CreateSharedContext()),
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gpu_context(std::move(context)) {}
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GPUAsynch::~GPUAsynch() = default;
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