remove-audio-stretching-setting

master
Moonlacer 2021-09-15 19:52:43 +07:00
parent d86a9b9a4b
commit 44135b011f
8 changed files with 1 additions and 30 deletions

@ -61,7 +61,6 @@ void LogSettings() {
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
@ -111,9 +110,7 @@ void RestoreGlobalState(bool is_powered_on) {
return;
}
// Audio
values.enable_audio_stretching.SetGlobal(true);
values.volume.SetGlobal(true);
// Audio: None
// Core
values.use_multi_core.SetGlobal(true);

@ -415,7 +415,6 @@ struct Values {
BasicSetting<std::string> audio_device_id{"auto", "output_device"};
BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"};
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
RangedSetting<u8> volume{100, 0, 100, "volume"};
// Core

@ -226,8 +226,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
// Log user configuration information
constexpr auto field_type = Telemetry::FieldType::UserConfig;
AddField(field_type, "Audio_SinkId", Settings::values.sink_id.GetValue());
AddField(field_type, "Audio_EnableAudioStretching",
Settings::values.enable_audio_stretching.GetValue());
AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core.GetValue());
AddField(field_type, "Renderer_Backend",
TranslateRenderer(Settings::values.renderer_backend.GetValue()));

@ -542,7 +542,6 @@ void Config::ReadAudioValues() {
ReadBasicSetting(Settings::values.audio_device_id);
ReadBasicSetting(Settings::values.sink_id);
}
ReadGlobalSetting(Settings::values.enable_audio_stretching);
ReadGlobalSetting(Settings::values.volume);
qt_config->endGroup();
@ -1163,7 +1162,6 @@ void Config::SaveAudioValues() {
WriteBasicSetting(Settings::values.sink_id);
WriteBasicSetting(Settings::values.audio_device_id);
}
WriteGlobalSetting(Settings::values.enable_audio_stretching);
WriteGlobalSetting(Settings::values.volume);
qt_config->endGroup();

@ -50,8 +50,6 @@ void ConfigureAudio::SetConfiguration() {
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value);
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
@ -100,8 +98,6 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
}
void ConfigureAudio::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
ui->toggle_audio_stretching, enable_audio_stretching);
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
@ -162,15 +158,10 @@ void ConfigureAudio::RetranslateUI() {
void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
ui->toggle_audio_stretching->setEnabled(
Settings::values.enable_audio_stretching.UsingGlobal());
return;
}
ConfigurationShared::SetColoredTristate(ui->toggle_audio_stretching,
Settings::values.enable_audio_stretching,
enable_audio_stretching);
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);

@ -42,5 +42,4 @@ private:
std::unique_ptr<Ui::ConfigureAudio> ui;
ConfigurationShared::CheckState enable_audio_stretching;
};

@ -31,16 +31,6 @@
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="toggle_audio_stretching">
<property name="toolTip">
<string>This post-processing effect adjusts audio speed to match emulation speed and helps prevent audio stutter. This however increases audio latency.</string>
</property>
<property name="text">
<string>Enable audio stretching</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="_2">
<item>

@ -475,7 +475,6 @@ void Config::ReadValues() {
// Audio
ReadSetting("Audio", Settings::values.sink_id);
ReadSetting("Audio", Settings::values.enable_audio_stretching);
ReadSetting("Audio", Settings::values.audio_device_id);
ReadSetting("Audio", Settings::values.volume);