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@ -893,7 +893,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
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value_float = config.value_32bit / 16777215.0f; // 2^24 - 1
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}
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cur_state.depth.write_mask = true;
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cur_state.depth.write_mask = GL_TRUE;
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cur_state.Apply();
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glClearBufferfv(GL_DEPTH, 0, &value_float);
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} else if (dst_type == SurfaceType::DepthStencil) {
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@ -908,7 +908,7 @@ bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config)
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GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1
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GLint value_int = (config.value_32bit >> 24);
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cur_state.depth.write_mask = true;
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cur_state.depth.write_mask = GL_TRUE;
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cur_state.stencil.write_mask = 0xFF;
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cur_state.Apply();
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glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
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