hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/time_manager.h"
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namespace Kernel {
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class KScopedSchedulerLockAndSleep {
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private:
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KernelCore& kernel;
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s64 timeout_tick{};
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Thread* thread{};
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Handle* event_handle{};
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public:
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explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Thread* t, s64 timeout)
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: kernel(kernel), timeout_tick(timeout), thread(t) {
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/* Lock the scheduler. */
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kernel.GlobalSchedulerContext().scheduler_lock.Lock();
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}
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explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Handle& event_handle, Thread* t,
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s64 timeout)
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: kernel(kernel), event_handle(&event_handle), timeout_tick(timeout), thread(t) {
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/* Lock the scheduler. */
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kernel.GlobalSchedulerContext().scheduler_lock.Lock();
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}
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~KScopedSchedulerLockAndSleep() {
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/* Register the sleep. */
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if (this->timeout_tick > 0) {
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auto& time_manager = kernel.TimeManager();
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Handle handle{};
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time_manager.ScheduleTimeEvent(event_handle ? *event_handle : handle, this->thread,
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this->timeout_tick);
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}
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/* Unlock the scheduler. */
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kernel.GlobalSchedulerContext().scheduler_lock.Unlock();
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}
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void CancelSleep() {
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this->timeout_tick = 0;
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}
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};
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} // namespace Kernel
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