commit
48108a8c9b
@ -0,0 +1,78 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "input_common/drivers/virtual_gamepad.h"
|
||||
|
||||
namespace InputCommon {
|
||||
constexpr std::size_t PlayerIndexCount = 10;
|
||||
|
||||
VirtualGamepad::VirtualGamepad(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||
for (std::size_t i = 0; i < PlayerIndexCount; i++) {
|
||||
PreSetController(GetIdentifier(i));
|
||||
}
|
||||
}
|
||||
|
||||
void VirtualGamepad::SetButtonState(std::size_t player_index, int button_id, bool value) {
|
||||
if (player_index > PlayerIndexCount) {
|
||||
return;
|
||||
}
|
||||
const auto identifier = GetIdentifier(player_index);
|
||||
SetButton(identifier, button_id, value);
|
||||
}
|
||||
|
||||
void VirtualGamepad::SetButtonState(std::size_t player_index, VirtualButton button_id, bool value) {
|
||||
SetButtonState(player_index, static_cast<int>(button_id), value);
|
||||
}
|
||||
|
||||
void VirtualGamepad::SetStickPosition(std::size_t player_index, int axis_id, float x_value,
|
||||
float y_value) {
|
||||
if (player_index > PlayerIndexCount) {
|
||||
return;
|
||||
}
|
||||
const auto identifier = GetIdentifier(player_index);
|
||||
SetAxis(identifier, axis_id * 2, x_value);
|
||||
SetAxis(identifier, (axis_id * 2) + 1, y_value);
|
||||
}
|
||||
|
||||
void VirtualGamepad::SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
|
||||
float y_value) {
|
||||
SetStickPosition(player_index, static_cast<int>(axis_id), x_value, y_value);
|
||||
}
|
||||
|
||||
void VirtualGamepad::ResetControllers() {
|
||||
for (std::size_t i = 0; i < PlayerIndexCount; i++) {
|
||||
SetStickPosition(i, VirtualStick::Left, 0.0f, 0.0f);
|
||||
SetStickPosition(i, VirtualStick::Right, 0.0f, 0.0f);
|
||||
|
||||
SetButtonState(i, VirtualButton::ButtonA, false);
|
||||
SetButtonState(i, VirtualButton::ButtonB, false);
|
||||
SetButtonState(i, VirtualButton::ButtonX, false);
|
||||
SetButtonState(i, VirtualButton::ButtonY, false);
|
||||
SetButtonState(i, VirtualButton::StickL, false);
|
||||
SetButtonState(i, VirtualButton::StickR, false);
|
||||
SetButtonState(i, VirtualButton::TriggerL, false);
|
||||
SetButtonState(i, VirtualButton::TriggerR, false);
|
||||
SetButtonState(i, VirtualButton::TriggerZL, false);
|
||||
SetButtonState(i, VirtualButton::TriggerZR, false);
|
||||
SetButtonState(i, VirtualButton::ButtonPlus, false);
|
||||
SetButtonState(i, VirtualButton::ButtonMinus, false);
|
||||
SetButtonState(i, VirtualButton::ButtonLeft, false);
|
||||
SetButtonState(i, VirtualButton::ButtonUp, false);
|
||||
SetButtonState(i, VirtualButton::ButtonRight, false);
|
||||
SetButtonState(i, VirtualButton::ButtonDown, false);
|
||||
SetButtonState(i, VirtualButton::ButtonSL, false);
|
||||
SetButtonState(i, VirtualButton::ButtonSR, false);
|
||||
SetButtonState(i, VirtualButton::ButtonHome, false);
|
||||
SetButtonState(i, VirtualButton::ButtonCapture, false);
|
||||
}
|
||||
}
|
||||
|
||||
PadIdentifier VirtualGamepad::GetIdentifier(std::size_t player_index) const {
|
||||
return {
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
@ -0,0 +1,73 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A virtual controller that is always assigned to the game input
|
||||
*/
|
||||
class VirtualGamepad final : public InputEngine {
|
||||
public:
|
||||
enum class VirtualButton {
|
||||
ButtonA,
|
||||
ButtonB,
|
||||
ButtonX,
|
||||
ButtonY,
|
||||
StickL,
|
||||
StickR,
|
||||
TriggerL,
|
||||
TriggerR,
|
||||
TriggerZL,
|
||||
TriggerZR,
|
||||
ButtonPlus,
|
||||
ButtonMinus,
|
||||
ButtonLeft,
|
||||
ButtonUp,
|
||||
ButtonRight,
|
||||
ButtonDown,
|
||||
ButtonSL,
|
||||
ButtonSR,
|
||||
ButtonHome,
|
||||
ButtonCapture,
|
||||
};
|
||||
|
||||
enum class VirtualStick {
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
};
|
||||
|
||||
explicit VirtualGamepad(std::string input_engine_);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param player_index the player number that will take this action
|
||||
* @param button_id the id of the button
|
||||
* @param value indicates if the button is pressed or not
|
||||
*/
|
||||
void SetButtonState(std::size_t player_index, int button_id, bool value);
|
||||
void SetButtonState(std::size_t player_index, VirtualButton button_id, bool value);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param player_index the player number that will take this action
|
||||
* @param axis_id the id of the axis to move
|
||||
* @param x_value the position of the stick in the x axis
|
||||
* @param y_value the position of the stick in the y axis
|
||||
*/
|
||||
void SetStickPosition(std::size_t player_index, int axis_id, float x_value, float y_value);
|
||||
void SetStickPosition(std::size_t player_index, VirtualStick axis_id, float x_value,
|
||||
float y_value);
|
||||
|
||||
/// Restores all inputs into the neutral position
|
||||
void ResetControllers();
|
||||
|
||||
private:
|
||||
/// Returns the correct identifier corresponding to the player index
|
||||
PadIdentifier GetIdentifier(std::size_t player_index) const;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
Loading…
Reference in New Issue