|
|
|
@ -933,13 +933,15 @@ void RasterizerOpenGL::SyncViewport() {
|
|
|
|
|
}
|
|
|
|
|
flags[Dirty::Viewport0 + i] = false;
|
|
|
|
|
|
|
|
|
|
const Common::Rectangle<f32> rect{regs.viewport_transform[i].GetRect()};
|
|
|
|
|
const auto& src = regs.viewport_transform[i];
|
|
|
|
|
const Common::Rectangle<f32> rect{src.GetRect()};
|
|
|
|
|
glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
|
|
|
|
|
rect.GetHeight());
|
|
|
|
|
|
|
|
|
|
const auto& src = regs.viewports[i];
|
|
|
|
|
glDepthRangeIndexed(static_cast<GLuint>(i), static_cast<GLdouble>(src.depth_range_near),
|
|
|
|
|
static_cast<GLdouble>(src.depth_range_far));
|
|
|
|
|
const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
|
|
|
|
|
const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
|
|
|
|
|
const GLdouble far_depth = src.translate_z + src.scale_z;
|
|
|
|
|
glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|