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@ -44,6 +44,7 @@ MICROPROFILE_DECLARE(GPU_DownloadMemory);
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using BufferId = SlotId;
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using VideoCore::Surface::PixelFormat;
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using namespace Common::Literals;
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constexpr u32 NUM_VERTEX_BUFFERS = 32;
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constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
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@ -53,7 +54,8 @@ constexpr u32 NUM_STORAGE_BUFFERS = 16;
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constexpr u32 NUM_TEXTURE_BUFFERS = 16;
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constexpr u32 NUM_STAGES = 5;
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using namespace Common::Literals;
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using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
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using ComputeUniformBufferSizes = std::array<u32, NUM_COMPUTE_UNIFORM_BUFFERS>;
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template <typename P>
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class BufferCache {
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@ -142,9 +144,10 @@ public:
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void BindHostComputeBuffers();
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void SetEnabledUniformBuffers(const std::array<u32, NUM_STAGES>& mask);
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void SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
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const UniformBufferSizes* sizes);
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void SetEnabledComputeUniformBuffers(u32 enabled);
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void SetComputeUniformBufferState(u32 mask, const ComputeUniformBufferSizes* sizes);
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void UnbindGraphicsStorageBuffers(size_t stage);
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@ -384,8 +387,11 @@ private:
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std::array<Binding, NUM_STORAGE_BUFFERS> compute_storage_buffers;
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std::array<TextureBufferBinding, NUM_TEXTURE_BUFFERS> compute_texture_buffers;
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std::array<u32, NUM_STAGES> enabled_uniform_buffers{};
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u32 enabled_compute_uniform_buffers = 0;
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std::array<u32, NUM_STAGES> enabled_uniform_buffer_masks{};
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u32 enabled_compute_uniform_buffer_mask = 0;
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const UniformBufferSizes* uniform_buffer_sizes{};
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const ComputeUniformBufferSizes* compute_uniform_buffer_sizes{};
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std::array<u32, NUM_STAGES> enabled_storage_buffers{};
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std::array<u32, NUM_STAGES> written_storage_buffers{};
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@ -670,18 +676,22 @@ void BufferCache<P>::BindHostComputeBuffers() {
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}
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template <class P>
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void BufferCache<P>::SetEnabledUniformBuffers(const std::array<u32, NUM_STAGES>& mask) {
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void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& mask,
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const UniformBufferSizes* sizes) {
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if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
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if (enabled_uniform_buffers != mask) {
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if (enabled_uniform_buffer_masks != mask) {
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dirty_uniform_buffers.fill(~u32{0});
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}
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}
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enabled_uniform_buffers = mask;
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enabled_uniform_buffer_masks = mask;
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uniform_buffer_sizes = sizes;
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}
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template <class P>
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void BufferCache<P>::SetEnabledComputeUniformBuffers(u32 enabled) {
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enabled_compute_uniform_buffers = enabled;
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void BufferCache<P>::SetComputeUniformBufferState(u32 mask,
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const ComputeUniformBufferSizes* sizes) {
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enabled_compute_uniform_buffer_mask = mask;
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compute_uniform_buffer_sizes = sizes;
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}
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template <class P>
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@ -984,7 +994,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffers(size_t stage) {
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dirty = std::exchange(dirty_uniform_buffers[stage], 0);
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}
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u32 binding_index = 0;
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ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
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ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
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const bool needs_bind = ((dirty >> index) & 1) != 0;
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BindHostGraphicsUniformBuffer(stage, index, binding_index, needs_bind);
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if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
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@ -998,7 +1008,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
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bool needs_bind) {
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const Binding& binding = uniform_buffers[stage][index];
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const VAddr cpu_addr = binding.cpu_addr;
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const u32 size = binding.size;
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const u32 size = std::min(binding.size, (*uniform_buffer_sizes)[stage][index]);
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer);
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const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
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@ -1113,11 +1123,11 @@ void BufferCache<P>::BindHostComputeUniformBuffers() {
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dirty_uniform_buffers.fill(~u32{0});
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}
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u32 binding_index = 0;
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ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
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ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
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const Binding& binding = compute_uniform_buffers[index];
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Buffer& buffer = slot_buffers[binding.buffer_id];
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TouchBuffer(buffer);
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const u32 size = binding.size;
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const u32 size = std::min(binding.size, (*compute_uniform_buffer_sizes)[index]);
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SynchronizeBuffer(buffer, binding.cpu_addr, size);
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const u32 offset = buffer.Offset(binding.cpu_addr);
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@ -1261,7 +1271,7 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
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template <class P>
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void BufferCache<P>::UpdateUniformBuffers(size_t stage) {
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ForEachEnabledBit(enabled_uniform_buffers[stage], [&](u32 index) {
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ForEachEnabledBit(enabled_uniform_buffer_masks[stage], [&](u32 index) {
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Binding& binding = uniform_buffers[stage][index];
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if (binding.buffer_id) {
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// Already updated
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@ -1334,7 +1344,7 @@ void BufferCache<P>::UpdateTransformFeedbackBuffer(u32 index) {
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template <class P>
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void BufferCache<P>::UpdateComputeUniformBuffers() {
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ForEachEnabledBit(enabled_compute_uniform_buffers, [&](u32 index) {
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ForEachEnabledBit(enabled_compute_uniform_buffer_mask, [&](u32 index) {
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Binding& binding = compute_uniform_buffers[index];
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binding = NULL_BINDING;
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const auto& launch_desc = kepler_compute.launch_description;
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