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@ -11,7 +11,7 @@
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namespace AnnounceMultiplayerRoom {
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static void to_json(nlohmann::json& json, const Room::Member& member) {
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static void to_json(nlohmann::json& json, const Member& member) {
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if (!member.username.empty()) {
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json["username"] = member.username;
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}
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@ -23,7 +23,7 @@ static void to_json(nlohmann::json& json, const Room::Member& member) {
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json["gameId"] = member.game_id;
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}
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static void from_json(const nlohmann::json& json, Room::Member& member) {
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static void from_json(const nlohmann::json& json, Member& member) {
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member.nickname = json.at("nickname").get<std::string>();
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member.game_name = json.at("gameName").get<std::string>();
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member.game_id = json.at("gameId").get<u64>();
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@ -37,14 +37,14 @@ static void from_json(const nlohmann::json& json, Room::Member& member) {
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}
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static void to_json(nlohmann::json& json, const Room& room) {
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json["port"] = room.port;
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json["name"] = room.name;
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if (!room.description.empty()) {
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json["description"] = room.description;
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json["port"] = room.information.port;
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json["name"] = room.information.name;
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if (!room.information.description.empty()) {
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json["description"] = room.information.description;
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}
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json["preferredGameName"] = room.preferred_game;
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json["preferredGameId"] = room.preferred_game_id;
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json["maxPlayers"] = room.max_player;
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json["preferredGameName"] = room.information.preferred_game;
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json["preferredGameId"] = room.information.preferred_game_id;
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json["maxPlayers"] = room.information.member_slots;
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json["netVersion"] = room.net_version;
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json["hasPassword"] = room.has_password;
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if (room.members.size() > 0) {
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@ -56,22 +56,22 @@ static void to_json(nlohmann::json& json, const Room& room) {
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static void from_json(const nlohmann::json& json, Room& room) {
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room.verify_UID = json.at("externalGuid").get<std::string>();
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room.ip = json.at("address").get<std::string>();
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room.name = json.at("name").get<std::string>();
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room.information.name = json.at("name").get<std::string>();
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try {
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room.description = json.at("description").get<std::string>();
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room.information.description = json.at("description").get<std::string>();
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} catch (const nlohmann::detail::out_of_range&) {
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room.description = "";
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LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name);
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room.information.description = "";
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LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.information.name);
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}
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room.owner = json.at("owner").get<std::string>();
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room.port = json.at("port").get<u16>();
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room.preferred_game = json.at("preferredGameName").get<std::string>();
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room.preferred_game_id = json.at("preferredGameId").get<u64>();
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room.max_player = json.at("maxPlayers").get<u32>();
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room.information.host_username = json.at("owner").get<std::string>();
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room.information.port = json.at("port").get<u16>();
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room.information.preferred_game = json.at("preferredGameName").get<std::string>();
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room.information.preferred_game_id = json.at("preferredGameId").get<u64>();
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room.information.member_slots = json.at("maxPlayers").get<u32>();
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room.net_version = json.at("netVersion").get<u32>();
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room.has_password = json.at("hasPassword").get<bool>();
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try {
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room.members = json.at("players").get<std::vector<Room::Member>>();
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room.members = json.at("players").get<std::vector<Member>>();
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} catch (const nlohmann::detail::out_of_range& e) {
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LOG_DEBUG(Network, "Out of range {}", e.what());
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}
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@ -85,26 +85,16 @@ void RoomJson::SetRoomInformation(const std::string& name, const std::string& de
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) {
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room.name = name;
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room.description = description;
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room.port = port;
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room.max_player = max_player;
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room.information.name = name;
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room.information.description = description;
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room.information.port = port;
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room.information.member_slots = max_player;
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room.net_version = net_version;
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room.has_password = has_password;
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room.preferred_game = preferred_game;
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room.preferred_game_id = preferred_game_id;
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room.information.preferred_game = preferred_game;
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room.information.preferred_game_id = preferred_game_id;
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}
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void RoomJson::AddPlayer(const std::string& username_, const std::string& nickname_,
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const std::string& avatar_url,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) {
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AnnounceMultiplayerRoom::Room::Member member;
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member.username = username_;
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member.nickname = nickname_;
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member.avatar_url = avatar_url;
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member.mac_address = mac_address;
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member.game_id = game_id;
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member.game_name = game_name;
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void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) {
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room.members.push_back(member);
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}
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