Texture Cache: Release stagging buffers on tick frame

master
Fernando Sahmkow 2023-04-23 21:37:13 +07:00
parent 58d1c7c77a
commit 4bc5469f52
6 changed files with 46 additions and 19 deletions

@ -801,14 +801,22 @@ void Image::UploadMemory(const ImageBufferMap& map,
UploadMemory(map.buffer, map.offset, copies);
}
void Image::DownloadMemory(std::span<GLuint> buffer_handles, size_t buffer_offset,
void Image::DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
std::span<const VideoCommon::BufferImageCopy> copies) {
std::array buffer_handles{buffer_handle};
std::array buffer_offsets{buffer_offset};
DownloadMemory(buffer_handles, buffer_offsets, copies);
}
void Image::DownloadMemory(std::span<GLuint> buffer_handles, std::span<size_t> buffer_offsets,
std::span<const VideoCommon::BufferImageCopy> copies) {
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) {
ScaleDown();
}
glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
for (auto buffer_handle : buffer_handles) {
for (size_t i = 0; i < buffer_handles.size(); i++) {
auto& buffer_handle = buffer_handles[i];
glBindBuffer(GL_PIXEL_PACK_BUFFER, buffer_handle);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
@ -827,7 +835,7 @@ void Image::DownloadMemory(std::span<GLuint> buffer_handles, size_t buffer_offse
current_image_height = copy.buffer_image_height;
glPixelStorei(GL_PACK_IMAGE_HEIGHT, current_image_height);
}
CopyImageToBuffer(copy, buffer_offset);
CopyImageToBuffer(copy, buffer_offsets[i]);
}
}
if (is_rescaled) {
@ -837,10 +845,7 @@ void Image::DownloadMemory(std::span<GLuint> buffer_handles, size_t buffer_offse
void Image::DownloadMemory(ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
std::array buffers{
map.buffer,
};
DownloadMemory(buffers, map.offset, copies);
DownloadMemory(map.buffer, map.offset, copies);
}
GLuint Image::StorageHandle() noexcept {

@ -212,7 +212,10 @@ public:
void UploadMemory(const ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(std::span<GLuint> buffer_handle, size_t buffer_offset,
void DownloadMemory(GLuint buffer_handle, size_t buffer_offset,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(std::span<GLuint> buffer_handle, std::span<size_t> buffer_offset,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies);

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm>
@ -1342,6 +1342,17 @@ void Image::UploadMemory(const StagingBufferRef& map, std::span<const BufferImag
UploadMemory(map.buffer, map.offset, copies);
}
void Image::DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
std::span<const VideoCommon::BufferImageCopy> copies) {
std::array buffer_handles{
buffer,
};
std::array buffer_offsets{
offset,
};
DownloadMemory(buffer_handles, buffer_offsets, copies);
}
void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<VkDeviceSize> offsets_span,
std::span<const VideoCommon::BufferImageCopy> copies) {
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
@ -138,6 +138,9 @@ public:
void UploadMemory(const StagingBufferRef& map,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(VkBuffer buffer, VkDeviceSize offset,
std::span<const VideoCommon::BufferImageCopy> copies);
void DownloadMemory(std::span<VkBuffer> buffers, std::span<VkDeviceSize> offsets,
std::span<const VideoCommon::BufferImageCopy> copies);

@ -139,6 +139,13 @@ void TextureCache<P>::TickFrame() {
runtime.TickFrame();
critical_gc = 0;
++frame_tick;
if constexpr (IMPLEMENTS_ASYNC_DOWNLOADS) {
for (auto& buffer : async_buffers_death_ring) {
runtime.FreeDeferredStagingBuffer(buffer);
}
async_buffers_death_ring.clear();
}
}
template <class P>
@ -688,10 +695,10 @@ void TextureCache<P>::CommitAsyncFlushes() {
}
uncommitted_async_buffers.emplace_back(download_map);
}
async_buffers.emplace_back(std::move(uncommitted_async_buffers));
uncommitted_async_buffers.clear();
}
committed_downloads.emplace_back(std::move(uncommitted_downloads));
async_buffers.emplace_back(std::move(uncommitted_async_buffers));
uncommitted_async_buffers.clear();
uncommitted_downloads.clear();
}
@ -729,7 +736,7 @@ void TextureCache<P>::PopAsyncFlushes() {
}
}
for (auto& download_buffer : download_map) {
runtime.FreeDeferredStagingBuffer(download_buffer);
async_buffers_death_ring.emplace_back(download_buffer);
}
committed_downloads.pop_front();
async_buffers.pop_front();
@ -748,7 +755,7 @@ void TextureCache<P>::PopAsyncFlushes() {
auto download_map = runtime.DownloadStagingBuffer(total_size_bytes);
const size_t original_offset = download_map.offset;
for (const PendingDownload& download_info : download_ids) {
if (download_info.is_swizzle) {
if (!download_info.is_swizzle) {
continue;
}
Image& image = slot_images[download_info.object_id];
@ -761,7 +768,7 @@ void TextureCache<P>::PopAsyncFlushes() {
download_map.offset = original_offset;
std::span<u8> download_span = download_map.mapped_span;
for (const PendingDownload& download_info : download_ids) {
if (download_info.is_swizzle) {
if (!download_info.is_swizzle) {
continue;
}
const ImageBase& image = slot_images[download_info.object_id];
@ -887,10 +894,7 @@ void TextureCache<P>::DownloadImageIntoBuffer(typename TextureCache<P>::Image* i
};
image->DownloadMemory(buffers, buffer_offsets, copies);
} else {
std::array buffers{
buffer,
};
image->DownloadMemory(buffers, buffer_offset, copies);
image->DownloadMemory(buffer, buffer_offset, copies);
}
}

@ -449,6 +449,7 @@ private:
std::deque<std::vector<PendingDownload>> committed_downloads;
std::vector<AsyncBuffer> uncommitted_async_buffers;
std::deque<std::vector<AsyncBuffer>> async_buffers;
std::deque<AsyncBuffer> async_buffers_death_ring;
struct LRUItemParams {
using ObjectType = ImageId;