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@ -176,17 +176,37 @@ void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
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display.CreateLayer(layer_id, buffer_id, nvdrv->container);
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}
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void Nvnflinger::OpenLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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if (auto* layer = display.FindLayer(layer_id); layer) {
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layer->Open();
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}
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}
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}
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void Nvnflinger::CloseLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.CloseLayer(layer_id);
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if (auto* layer = display.FindLayer(layer_id); layer) {
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layer->Close();
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}
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}
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}
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void Nvnflinger::DestroyLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.DestroyLayer(layer_id);
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}
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}
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std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
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const auto lock_guard = Lock();
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const auto* const layer = FindOrCreateLayer(display_id, layer_id);
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const auto* const layer = FindLayer(display_id, layer_id);
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if (layer == nullptr) {
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return std::nullopt;
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@ -240,24 +260,6 @@ VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
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return display->FindLayer(layer_id);
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}
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VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return nullptr;
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}
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auto* layer = display->FindLayer(layer_id);
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if (layer == nullptr) {
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LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
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CreateLayerAtId(*display, layer_id);
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return display->FindLayer(layer_id);
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}
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return layer;
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}
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void Nvnflinger::Compose() {
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for (auto& display : displays) {
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// Trigger vsync for this display at the end of drawing
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