input_common: Move touch and analog from button. Move udp protocol
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854c933716
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4c6f2c2547
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/settings.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "input_common/helpers/touch_from_buttons.h"
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namespace InputCommon {
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class TouchFromButtonDevice final : public Input::InputDevice {
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public:
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using Button = std::unique_ptr<Input::InputDevice>;
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TouchFromButtonDevice(Button button_, u32 touch_id_, float x_, float y_)
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: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
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Input::InputCallback button_up_callback{
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[this](Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
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button->SetCallback(button_up_callback);
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}
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Input::TouchStatus GetStatus(bool pressed) const {
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const Input::ButtonStatus button_status{
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.value = pressed,
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};
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Input::TouchStatus status{
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.pressed = button_status,
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.x = {},
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.y = {},
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.id = touch_id,
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};
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status.x.properties = properties;
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status.y.properties = properties;
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if (!pressed) {
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return status;
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}
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status.x.raw_value = x;
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status.y.raw_value = y;
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return status;
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}
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void UpdateButtonStatus(Input::CallbackStatus button_callback) {
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const Input::CallbackStatus status{
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.type = Input::InputType::Touch,
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.touch_status = GetStatus(button_callback.button_status.value),
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};
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TriggerOnChange(status);
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}
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private:
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Button button;
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const u32 touch_id;
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const float x;
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const float y;
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const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
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};
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std::unique_ptr<Input::InputDevice> TouchFromButton::Create(const Common::ParamPackage& params) {
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const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
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auto button =
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Input::CreateDeviceFromString<Input::InputDevice>(params.Get("button", null_engine));
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const auto touch_id = params.Get("touch_id", 0);
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const float x = params.Get("x", 0.0f) / 1280.0f;
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const float y = params.Get("y", 0.0f) / 720.0f;
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return std::make_unique<TouchFromButtonDevice>(std::move(button), touch_id, x, y);
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}
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} // namespace InputCommon
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@ -1,53 +0,0 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/settings.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "input_common/touch_from_button.h"
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namespace InputCommon {
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class TouchFromButtonDevice final : public Input::TouchDevice {
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public:
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TouchFromButtonDevice() {
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const auto button_index =
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static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
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const auto& buttons = Settings::values.touch_from_button_maps[button_index].buttons;
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for (const auto& config_entry : buttons) {
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const Common::ParamPackage package{config_entry};
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map.emplace_back(
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Input::CreateDevice<Input::ButtonDevice>(config_entry),
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std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)),
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std::clamp(package.Get("y", 0), 0,
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static_cast<int>(Layout::ScreenUndocked::Height)));
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}
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}
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Input::TouchStatus GetStatus() const override {
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Input::TouchStatus touch_status{};
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for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) {
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const bool state = std::get<0>(map[id])->GetStatus();
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if (state) {
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const float x = static_cast<float>(std::get<1>(map[id])) /
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static_cast<int>(Layout::ScreenUndocked::Width);
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const float y = static_cast<float>(std::get<2>(map[id])) /
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static_cast<int>(Layout::ScreenUndocked::Height);
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touch_status[id] = {x, y, true};
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}
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}
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return touch_status;
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}
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private:
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// A vector of the mapped button, its x and its y-coordinate
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std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map;
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};
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std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(const Common::ParamPackage&) {
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return std::make_unique<TouchFromButtonDevice>();
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}
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} // namespace InputCommon
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