|
|
|
@ -4,6 +4,7 @@
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <array>
|
|
|
|
|
#include <atomic>
|
|
|
|
|
#include <utility>
|
|
|
|
|
#include <QImage>
|
|
|
|
@ -39,7 +40,6 @@ public:
|
|
|
|
|
* If this class receives valid SMDH data, it will also display game icons and titles.
|
|
|
|
|
*/
|
|
|
|
|
class GameListItemPath : public GameListItem {
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
static const int FullPathRole = Qt::UserRole + 1;
|
|
|
|
|
static const int TitleRole = Qt::UserRole + 2;
|
|
|
|
@ -48,18 +48,18 @@ public:
|
|
|
|
|
|
|
|
|
|
GameListItemPath() = default;
|
|
|
|
|
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
|
|
|
|
|
const QString& game_name, const QString& game_type, u64 program_id)
|
|
|
|
|
: GameListItem() {
|
|
|
|
|
const QString& game_name, const QString& game_type, u64 program_id) {
|
|
|
|
|
setData(game_path, FullPathRole);
|
|
|
|
|
setData(game_name, TitleRole);
|
|
|
|
|
setData(qulonglong(program_id), ProgramIdRole);
|
|
|
|
|
setData(game_type, FileTypeRole);
|
|
|
|
|
|
|
|
|
|
QPixmap picture;
|
|
|
|
|
u32 size = UISettings::values.icon_size;
|
|
|
|
|
if (!picture.loadFromData(picture_data.data(), picture_data.size()))
|
|
|
|
|
picture = GetDefaultIcon(size);
|
|
|
|
|
const u32 size = UISettings::values.icon_size;
|
|
|
|
|
|
|
|
|
|
QPixmap picture;
|
|
|
|
|
if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
|
|
|
|
|
picture = GetDefaultIcon(size);
|
|
|
|
|
}
|
|
|
|
|
picture = picture.scaled(size, size);
|
|
|
|
|
|
|
|
|
|
setData(picture, Qt::DecorationRole);
|
|
|
|
@ -70,17 +70,16 @@ public:
|
|
|
|
|
std::string filename;
|
|
|
|
|
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
|
|
|
|
|
nullptr);
|
|
|
|
|
QString title = data(TitleRole).toString();
|
|
|
|
|
|
|
|
|
|
std::vector<QString> row_data{
|
|
|
|
|
const std::array<QString, 4> row_data{{
|
|
|
|
|
QString::fromStdString(filename),
|
|
|
|
|
data(FileTypeRole).toString(),
|
|
|
|
|
QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
|
|
|
|
|
data(TitleRole).toString(),
|
|
|
|
|
};
|
|
|
|
|
}};
|
|
|
|
|
|
|
|
|
|
auto row1 = row_data.at(UISettings::values.row_1_text_id);
|
|
|
|
|
auto row2 = row_data.at(UISettings::values.row_2_text_id);
|
|
|
|
|
const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
|
|
|
|
|
const auto& row2 = row_data.at(UISettings::values.row_2_text_id);
|
|
|
|
|
|
|
|
|
|
if (row1.isEmpty() || row1 == row2)
|
|
|
|
|
return row2;
|
|
|
|
@ -88,9 +87,9 @@ public:
|
|
|
|
|
return row1;
|
|
|
|
|
|
|
|
|
|
return row1 + "\n " + row2;
|
|
|
|
|
} else {
|
|
|
|
|
return GameListItem::data(role);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return GameListItem::data(role);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|