@ -10,5 +10,5 @@ layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r;
color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color
color = vec4(depth, depth, depth, 1.0);
}