per_game: Remove general tab

It's empty.
master
lat9nq 2023-05-09 17:05:08 +07:00
parent b11a2a206f
commit 56960bf9f8
2 changed files with 0 additions and 5 deletions

@ -27,7 +27,6 @@
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
#include "yuzu/configuration/configure_cpu.h"
#include "yuzu/configuration/configure_general.h"
#include "yuzu/configuration/configure_graphics.h"
#include "yuzu/configuration/configure_graphics_advanced.h"
#include "yuzu/configuration/configure_input_per_game.h"
@ -53,7 +52,6 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
addons_tab = std::make_unique<ConfigurePerGameAddons>(system_, this);
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, this);
general_tab = std::make_unique<ConfigureGeneral>(system_, tab_group, *translations, this);
graphics_advanced_tab =
std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *translations, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
@ -65,7 +63,6 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
ui->setupUi(this);
ui->tabWidget->addTab(addons_tab.get(), tr("Add-Ons"));
ui->tabWidget->addTab(general_tab.get(), tr("General"));
ui->tabWidget->addTab(system_tab.get(), tr("System"));
ui->tabWidget->addTab(cpu_tab.get(), tr("CPU"));
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));

@ -27,7 +27,6 @@ class InputSubsystem;
class ConfigurePerGameAddons;
class ConfigureAudio;
class ConfigureCpu;
class ConfigureGeneral;
class ConfigureGraphics;
class ConfigureGraphicsAdvanced;
class ConfigureInputPerGame;
@ -81,7 +80,6 @@ private:
std::unique_ptr<ConfigurePerGameAddons> addons_tab;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureInputPerGame> input_tab;