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@ -19,9 +19,10 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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SetConfiguration();
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connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, [this]() {
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked);
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});
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if (Settings::configuring_global) {
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
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[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
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}
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -40,17 +41,13 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
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ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
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if (!Settings::configuring_global) {
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if (Settings::values.use_multi_core.UsingGlobal()) {
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ui->use_multi_core->setCheckState(Qt::PartiallyChecked);
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}
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if (Settings::values.use_frame_limit.UsingGlobal()) {
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ui->toggle_frame_limit->setCheckState(Qt::PartiallyChecked);
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}
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if (Settings::configuring_global) {
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
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} else {
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ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
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ConfigurationShared::trackers.use_frame_limit !=
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ConfigurationShared::CheckState::Global);
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}
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->checkState() == Qt::Checked &&
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ui->toggle_frame_limit->isEnabled());
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}
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void ConfigureGeneral::ApplyConfiguration() {
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@ -71,9 +68,11 @@ void ConfigureGeneral::ApplyConfiguration() {
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}
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} else {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core,
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ui->use_multi_core);
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ui->use_multi_core,
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ConfigurationShared::trackers.use_multi_core);
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bool global_frame_limit = ui->toggle_frame_limit->checkState() == Qt::PartiallyChecked;
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bool global_frame_limit = ConfigurationShared::trackers.use_frame_limit ==
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ConfigurationShared::CheckState::Global;
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Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
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Settings::values.frame_limit.SetGlobal(global_frame_limit);
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if (!global_frame_limit) {
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@ -109,6 +108,15 @@ void ConfigureGeneral::SetupPerGameUI() {
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ui->toggle_background_pause->setVisible(false);
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ui->toggle_hide_mouse->setVisible(false);
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ui->toggle_frame_limit->setTristate(true);
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ui->use_multi_core->setTristate(true);
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ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
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Settings::values.use_frame_limit,
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ConfigurationShared::trackers.use_frame_limit);
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ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
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ConfigurationShared::trackers.use_multi_core);
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connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
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(ConfigurationShared::trackers.use_frame_limit !=
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ConfigurationShared::CheckState::Global));
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});
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}
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