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@ -13,7 +13,7 @@ EmulatedConsole::~EmulatedConsole() = default;
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void EmulatedConsole::ReloadFromSettings() {
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// Using first motion device from player 1. No need to assign any unique config at the moment
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const auto& player = Settings::values.players.GetValue()[0];
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motion_params = Common::ParamPackage(player.motions[0]);
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motion_params[0] = Common::ParamPackage(player.motions[0]);
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ReloadInput();
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}
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@ -74,14 +74,30 @@ void EmulatedConsole::ReloadInput() {
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// If you load any device here add the equivalent to the UnloadInput() function
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SetTouchParams();
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motion_devices = Common::Input::CreateInputDevice(motion_params);
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if (motion_devices) {
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motion_devices->SetCallback({
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motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"};
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for (std::size_t index = 0; index < motion_devices.size(); ++index) {
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motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]);
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if (!motion_devices[index]) {
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continue;
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}
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motion_devices[index]->SetCallback({
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.on_change =
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[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
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});
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}
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// Restore motion state
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auto& emulated_motion = console.motion_values.emulated;
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auto& motion = console.motion_state;
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emulated_motion.ResetRotations();
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emulated_motion.ResetQuaternion();
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motion.accel = emulated_motion.GetAcceleration();
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motion.gyro = emulated_motion.GetGyroscope();
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motion.rotation = emulated_motion.GetRotations();
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motion.orientation = emulated_motion.GetOrientation();
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motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
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// Unique index for identifying touch device source
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std::size_t index = 0;
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for (auto& touch_device : touch_devices) {
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@ -100,7 +116,9 @@ void EmulatedConsole::ReloadInput() {
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}
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void EmulatedConsole::UnloadInput() {
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motion_devices.reset();
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for (auto& motion : motion_devices) {
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motion.reset();
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}
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for (auto& touch : touch_devices) {
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touch.reset();
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}
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@ -133,11 +151,11 @@ void EmulatedConsole::RestoreConfig() {
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}
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Common::ParamPackage EmulatedConsole::GetMotionParam() const {
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return motion_params;
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return motion_params[0];
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}
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void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
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motion_params = std::move(param);
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motion_params[0] = std::move(param);
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ReloadInput();
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}
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