Improve verbosity of audio errors with SDL_GetError()

master
freiro 2016-11-22 17:28:11 +07:00
parent 2de470c9b2
commit 5dd31f204a
1 changed files with 2 additions and 2 deletions

@ -25,7 +25,7 @@ struct SDL2Sink::Impl {
SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed");
LOG_CRITICAL(Audio_Sink, "SDL_Init(SDL_INIT_AUDIO) failed with: %s", SDL_GetError());
impl->audio_device_id = 0;
return;
}
@ -45,7 +45,7 @@ SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
impl->audio_device_id =
SDL_OpenAudioDevice(nullptr, false, &desired_audiospec, &obtained_audiospec, 0);
if (impl->audio_device_id <= 0) {
LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed");
LOG_CRITICAL(Audio_Sink, "SDL_OpenAudioDevice failed with: %s", SDL_GetError());
return;
}