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@ -20,7 +20,7 @@ InputInterpreter::InputInterpreter(Core::System& system)
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InputInterpreter::~InputInterpreter() = default;
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void InputInterpreter::PollInput() {
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const u64 button_state = npad.GetAndResetPressState();
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const auto button_state = npad.GetAndResetPressState();
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previous_index = current_index;
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current_index = (current_index + 1) % button_states.size();
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@ -32,30 +32,30 @@ void InputInterpreter::ResetButtonStates() {
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previous_index = 0;
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current_index = 0;
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button_states[0] = 0xFFFFFFFFFFFFFFFF;
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button_states[0] = Core::HID::NpadButton::All;
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for (std::size_t i = 1; i < button_states.size(); ++i) {
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button_states[i] = 0;
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button_states[i] = Core::HID::NpadButton::None;
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}
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}
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bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
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return (button_states[current_index] & static_cast<u64>(button)) != 0;
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return True(button_states[current_index] & button);
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}
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bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
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const bool current_press = (button_states[current_index] & static_cast<u64>(button)) != 0;
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const bool previous_press = (button_states[previous_index] & static_cast<u64>(button)) != 0;
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const bool current_press = True(button_states[current_index] & button);
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const bool previous_press = True(button_states[previous_index] & button);
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return current_press && !previous_press;
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}
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bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
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u64 held_buttons{button_states[0]};
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Core::HID::NpadButton held_buttons{button_states[0]};
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for (std::size_t i = 1; i < button_states.size(); ++i) {
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held_buttons &= button_states[i];
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}
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return (held_buttons & static_cast<u64>(button)) != 0;
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return True(held_buttons & button);
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}
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