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@ -94,7 +94,11 @@ std::string GetOffsetVec(EmitContext& ctx, const IR::Value& offset) {
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break;
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}
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}
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const auto offset_str{ctx.var_alloc.Consume(offset)};
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const bool has_var_aoffi{ctx.profile.support_gl_variable_aoffi};
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if (!has_var_aoffi) {
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// LOG_WARNING("Device does not support variable texture offsets, STUBBING");
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}
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const auto offset_str{has_var_aoffi ? ctx.var_alloc.Consume(offset) : "0"};
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switch (offset.Type()) {
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case IR::Type::U32:
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return fmt::format("int({})", offset_str);
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@ -146,7 +150,12 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
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if (sparse_inst && !supports_sparse) {
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// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
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ctx.AddU1("{}=true;", *sparse_inst);
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}
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if (!sparse_inst || !supports_sparse) {
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if (!offset.IsEmpty()) {
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const auto offset_str{GetOffsetVec(ctx, offset)};
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if (ctx.stage == Stage::Fragment) {
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@ -163,7 +172,6 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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}
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return;
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}
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// TODO: Query sparseTexels extension support
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if (!offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
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*sparse_inst, texture, coords, GetOffsetVec(ctx, offset), texel, bias);
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@ -186,7 +194,12 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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const auto texture{Texture(ctx, info, index)};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
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if (sparse_inst && !supports_sparse) {
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// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
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ctx.AddU1("{}=true;", *sparse_inst);
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}
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if (!sparse_inst || !supports_sparse) {
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if (!offset.IsEmpty()) {
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ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
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GetOffsetVec(ctx, offset));
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@ -195,7 +208,6 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
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}
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return;
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}
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// TODO: Query sparseTexels extension support
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if (!offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
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@ -315,7 +327,12 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const auto texture{Texture(ctx, info, index)};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
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if (sparse_inst && !supports_sparse) {
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// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
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ctx.AddU1("{}=true;", *sparse_inst);
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}
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if (!sparse_inst || !supports_sparse) {
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if (offset.IsEmpty()) {
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ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
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info.gather_component);
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@ -332,7 +349,6 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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info.gather_component);
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return;
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}
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// TODO: Query sparseTexels extension support
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if (offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
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*sparse_inst, texture, coords, texel, info.gather_component);
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@ -358,7 +374,12 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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const auto texture{Texture(ctx, info, index)};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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const auto sparse_inst{PrepareSparse(inst)};
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if (!sparse_inst) {
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const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
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if (sparse_inst && !supports_sparse) {
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// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
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ctx.AddU1("{}=true;", *sparse_inst);
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}
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if (!sparse_inst || !supports_sparse) {
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if (offset.IsEmpty()) {
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ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
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return;
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@ -373,7 +394,6 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
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ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets);
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return;
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}
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// TODO: Query sparseTexels extension support
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if (offset.IsEmpty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
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texture, coords, dref, texel);
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@ -404,7 +424,12 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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const auto texture{Texture(ctx, info, index)};
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const auto sparse_inst{PrepareSparse(inst)};
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const auto texel{ctx.var_alloc.Define(inst, GlslVarType::F32x4)};
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if (!sparse_inst) {
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const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
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if (sparse_inst && !supports_sparse) {
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// LOG_WARNING(..., "Device does not support sparse texture queries. STUBBING");
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ctx.AddU1("{}=true;", *sparse_inst);
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}
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if (!sparse_inst || !supports_sparse) {
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if (!offset.empty()) {
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ctx.Add("{}=texelFetchOffset({},{},int({}),{});", texel, texture,
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CoordsCastToInt(coords, info), lod, CoordsCastToInt(offset, info));
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@ -418,7 +443,6 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
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}
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return;
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}
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// TODO: Query sparseTexels extension support
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if (!offset.empty()) {
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ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
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*sparse_inst, texture, CastToIntVec(coords, info), lod,
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