qt: Prompt user for confirmation if exit lock is active

master
Zach Hilman 2019-09-21 22:46:53 +07:00
parent e58e3719d8
commit 60c2e9e675
3 changed files with 44 additions and 1 deletions

@ -282,7 +282,7 @@ ISelfController::ISelfController(Core::System& system,
RegisterHandlers(functions);
auto& kernel = system_.Kernel();
auto& kernel = system.Kernel();
launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
"ISelfController:LaunchableEvent");

@ -22,6 +22,8 @@
#include "core/frontend/applets/general_frontend.h"
#include "core/frontend/scope_acquire_window_context.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
@ -83,6 +85,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/file_sys/submission_package.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/nfp/nfp.h"
#include "core/hle/service/sm/sm.h"
@ -1674,6 +1677,11 @@ void GMainWindow::OnStartGame() {
}
void GMainWindow::OnPauseGame() {
Core::System& system{Core::System::GetInstance()};
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
emu_thread->SetRunning(false);
ui.action_Start->setEnabled(true);
@ -1685,6 +1693,11 @@ void GMainWindow::OnPauseGame() {
}
void GMainWindow::OnStopGame() {
Core::System& system{Core::System::GetInstance()};
if (system.GetExitLock() && !ConfirmForceLockedExit()) {
return;
}
ShutdownGame();
}
@ -2189,6 +2202,34 @@ bool GMainWindow::ConfirmChangeGame() {
return answer != QMessageBox::No;
}
bool GMainWindow::ConfirmForceLockedExit() {
if (emu_thread == nullptr)
return true;
auto answer =
QMessageBox::question(this, tr("yuzu"),
tr("The currently running application has requested yuzu to not "
"exit.\n\nWould you like to bypass this and exit anyway?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
return answer != QMessageBox::No;
}
void GMainWindow::RequestGameExit() {
auto& sm{Core::System::GetInstance().ServiceManager()};
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->RequestExit();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->RequestExit();
}
}
void GMainWindow::filterBarSetChecked(bool state) {
ui.action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());

@ -172,6 +172,8 @@ private:
*/
bool ConfirmClose();
bool ConfirmChangeGame();
bool ConfirmForceLockedExit();
void RequestGameExit();
void closeEvent(QCloseEvent* event) override;
private slots: