CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functionsmaster
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9e45240e23
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6115f013a9
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/log.h"
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#include "common/make_unique.h"
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#include "core/file_sys/archive_systemsavedata.h"
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#include "core/hle/service/cfg/cfg.h"
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namespace Service {
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namespace CFG {
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const u64 CFG_SAVE_ID = 0x00010017;
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const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
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const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// This will be initialized in CFGInit, and will be used when creating the block
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UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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const u8 SOUND_OUTPUT_MODE = 2;
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const u8 UNITED_STATES_COUNTRY_ID = 49;
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/// TODO(Subv): Find what the other bytes are
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const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
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/**
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* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
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* for example Nintendo Zone
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* Thanks Normmatt for providing this information
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*/
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const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
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};
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const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = {};
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static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
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ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
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// Read the header
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
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[&](const SaveConfigBlockEntry& entry) {
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return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
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});
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if (itr == std::end(config->block_entries)) {
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LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
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return ResultCode(-1); // TODO(Subv): Find the correct error code
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}
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// The data is located in the block header itself if the size is less than 4 bytes
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if (itr->size <= 4)
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memcpy(output, &itr->offset_or_data, itr->size);
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else
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memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
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return RESULT_SUCCESS;
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}
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ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
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return ResultCode(-1); // TODO(Subv): Find the right error code
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// Insert the block header with offset 0 for now
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config->block_entries[config->total_entries] = { block_id, 0, size, flags };
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if (size > 4) {
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s32 total_entries = config->total_entries - 1;
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u32 offset = config->data_entries_offset;
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// Perform a search to locate the next offset for the new data
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// use the offset and size of the previous block to determine the new position
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while (total_entries >= 0) {
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// Ignore the blocks that don't have a separate data offset
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if (config->block_entries[total_entries].size > 4) {
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offset = config->block_entries[total_entries].offset_or_data +
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config->block_entries[total_entries].size;
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break;
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}
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--total_entries;
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}
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config->block_entries[config->total_entries].offset_or_data = offset;
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// Write the data at the new offset
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memcpy(&cfg_config_file_buffer[offset], data, size);
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}
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else {
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// The offset_or_data field in the header contains the data itself if it's 4 bytes or less
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memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
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}
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++config->total_entries;
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return RESULT_SUCCESS;
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}
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ResultCode DeleteConfigNANDSaveFile() {
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FileSys::Path path("config");
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if (cfg_system_save_data->DeleteFile(path))
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return RESULT_SUCCESS;
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return ResultCode(-1); // TODO(Subv): Find the right error code
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}
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ResultCode UpdateConfigNANDSavegame() {
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FileSys::Mode mode = {};
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mode.write_flag = 1;
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mode.create_flag = 1;
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FileSys::Path path("config");
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auto file = cfg_system_save_data->OpenFile(path, mode);
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_assert_msg_(Service_CFG, file != nullptr, "could not open file");
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file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
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return RESULT_SUCCESS;
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}
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ResultCode FormatConfig() {
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ResultCode res = DeleteConfigNANDSaveFile();
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if (!res.IsSuccess())
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return res;
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// Delete the old data
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std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
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// Create the header
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
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config->data_entries_offset = 0x455C;
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// Insert the default blocks
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res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
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reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
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reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
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reinterpret_cast<const u8*>(&CONSOLE_MODEL));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
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reinterpret_cast<const u8*>(&COUNTRY_INFO));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
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reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
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if (!res.IsSuccess())
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return res;
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// Save the buffer to the file
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res = UpdateConfigNANDSavegame();
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if (!res.IsSuccess())
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return res;
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return RESULT_SUCCESS;
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}
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void CFGInit() {
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// TODO(Subv): In the future we should use the FS service to query this archive,
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// currently it is not possible because you can only have one open archive of the same type at any time
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std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
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cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(syssavedata_directory,
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CFG_SAVE_ID);
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if (!cfg_system_save_data->Initialize()) {
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LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
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return;
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}
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// TODO(Subv): All this code should be moved to cfg:i,
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// it's only here because we do not currently emulate the lower level code that uses that service
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// Try to open the file in read-only mode to check its existence
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FileSys::Mode mode = {};
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mode.read_flag = 1;
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FileSys::Path path("config");
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auto file = cfg_system_save_data->OpenFile(path, mode);
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// Load the config if it already exists
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if (file != nullptr) {
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file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
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return;
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}
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// Initialize the Username block
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// TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
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CONSOLE_USERNAME_BLOCK.ng_word = 0;
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CONSOLE_USERNAME_BLOCK.zero = 0;
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// Copy string to buffer and pad with zeros at the end
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auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
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std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
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std::end(CONSOLE_USERNAME_BLOCK.username), 0);
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FormatConfig();
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}
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void CFGShutdown() {
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}
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} // namespace CFG
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} // namespace Service
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "core/hle/result.h"
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namespace Service {
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namespace CFG {
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enum SystemModel {
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NINTENDO_3DS = 0,
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NINTENDO_3DS_XL = 1,
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NEW_NINTENDO_3DS = 2,
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NINTENDO_2DS = 3,
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NEW_NINTENDO_3DS_XL = 4
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};
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enum SystemLanguage {
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LANGUAGE_JP = 0,
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LANGUAGE_EN = 1,
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LANGUAGE_FR = 2,
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LANGUAGE_DE = 3,
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LANGUAGE_IT = 4,
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LANGUAGE_ES = 5,
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LANGUAGE_ZH = 6,
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LANGUAGE_KO = 7,
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LANGUAGE_NL = 8,
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LANGUAGE_PT = 9,
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LANGUAGE_RU = 10
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};
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/// Block header in the config savedata file
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struct SaveConfigBlockEntry {
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u32 block_id; ///< The id of the current block
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u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
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u16 size; ///< The size of the block
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u16 flags; ///< The flags of the block, possibly used for access control
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};
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/// The maximum number of block entries that can exist in the config file
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static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
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/**
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* The header of the config savedata file,
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* contains information about the blocks in the file
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*/
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struct SaveFileConfig {
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u16 total_entries; ///< The total number of set entries in the config file
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u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
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SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
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u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
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};
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static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
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struct UsernameBlock {
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char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
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u32 zero;
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u32 ng_word;
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};
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static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
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struct ConsoleModelInfo {
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u8 model; ///< The console model (3DS, 2DS, etc)
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u8 unknown[3]; ///< Unknown data
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};
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static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
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struct ConsoleCountryInfo {
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u8 unknown[3]; ///< Unknown data
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u8 country_code; ///< The country code of the console
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};
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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extern const u64 CFG_SAVE_ID;
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extern const u64 CONSOLE_UNIQUE_ID;
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extern const ConsoleModelInfo CONSOLE_MODEL;
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extern const u8 CONSOLE_LANGUAGE;
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extern const char CONSOLE_USERNAME[0x14];
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/// This will be initialized in the Interface constructor, and will be used when creating the block
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extern UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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extern const u8 SOUND_OUTPUT_MODE;
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extern const u8 UNITED_STATES_COUNTRY_ID;
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/// TODO(Subv): Find what the other bytes are
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extern const ConsoleCountryInfo COUNTRY_INFO;
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extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
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static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
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static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
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/**
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* Reads a block with the specified id and flag from the Config savegame buffer
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* and writes the output to output.
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* The input size must match exactly the size of the requested block
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* @param block_id The id of the block we want to read
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* @param size The size of the block we want to read
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* @param flag The requested block must have this flag set
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* @param output A pointer where we will write the read data
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
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/**
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* Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
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* The config savegame file in the filesystem is not updated.
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* @param block_id The id of the block we want to create
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* @param size The size of the block we want to create
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* @param flag The flags of the new block
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* @param data A pointer containing the data we will write to the new block
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data);
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/**
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* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode DeleteConfigNANDSaveFile();
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/**
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* Writes the config savegame memory buffer to the config savegame file in the filesystem
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode UpdateConfigNANDSavegame();
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/**
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* Re-creates the config savegame file in memory and the filesystem with the default blocks
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode FormatConfig();
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/// Initialize the config service
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void CFGInit();
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/// Shutdown the config service
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void CFGShutdown();
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} // namespace CFG
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} // namespace Service
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@ -1,32 +1,86 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/log.h"
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#include "core/hle/hle.h"
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#include "core/hle/service/cfg_i.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/cfg/cfg_i.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace CFG_I
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namespace CFG_I {
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/**
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* CFG_I::GetConfigInfoBlk8 service function
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* This function is called by two command headers,
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* there appears to be no difference between them according to 3dbrew
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* Inputs:
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* 0 : 0x04010082 / 0x08010082
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* 1 : Size
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* 2 : Block ID
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* 3 : Descriptor for the output buffer
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* 4 : Output buffer pointer
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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static void GetConfigInfoBlk8(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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u32 size = cmd_buffer[1];
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u32 block_id = cmd_buffer[2];
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u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
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if (data_pointer == nullptr) {
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cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
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return;
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}
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cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x8, data_pointer).raw;
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}
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/**
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* CFG_I::UpdateConfigNANDSavegame service function
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* This function is called by two command headers,
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* there appears to be no difference between them according to 3dbrew
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* Inputs:
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* 0 : 0x04030000 / 0x08030000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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static void UpdateConfigNANDSavegame(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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cmd_buffer[1] = Service::CFG::UpdateConfigNANDSavegame().raw;
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}
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/**
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* CFG_I::FormatConfig service function
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* Inputs:
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* 0 : 0x08060000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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static void FormatConfig(Service::Interface* self) {
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u32* cmd_buffer = Kernel::GetCommandBuffer();
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cmd_buffer[1] = Service::CFG::FormatConfig().raw;
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}
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const Interface::FunctionInfo FunctionTable[] = {
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{0x04010082, nullptr, "GetConfigInfoBlk8"},
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{0x04020082, nullptr, "GetConfigInfoBlk4"},
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{0x04030000, nullptr, "UpdateConfigNANDSavegame"},
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{0x04010082, GetConfigInfoBlk8, "GetConfigInfoBlk8"},
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{0x04020082, nullptr, "SetConfigInfoBlk4"},
|
||||
{0x04030000, UpdateConfigNANDSavegame, "UpdateConfigNANDSavegame"},
|
||||
{0x04040042, nullptr, "GetLocalFriendCodeSeedData"},
|
||||
{0x04050000, nullptr, "GetLocalFriendCodeSeed"},
|
||||
{0x04060000, nullptr, "SecureInfoGetRegion"},
|
||||
{0x04070000, nullptr, "SecureInfoGetByte101"},
|
||||
{0x04080042, nullptr, "SecureInfoGetSerialNo"},
|
||||
{0x04090000, nullptr, "UpdateConfigBlk00040003"},
|
||||
{0x08010082, nullptr, "GetConfigInfoBlk8"},
|
||||
{0x08020082, nullptr, "GetConfigInfoBlk4"},
|
||||
{0x08030000, nullptr, "UpdateConfigNANDSavegame"},
|
||||
{0x08010082, GetConfigInfoBlk8, "GetConfigInfoBlk8"},
|
||||
{0x08020082, nullptr, "SetConfigInfoBlk4"},
|
||||
{0x08030000, UpdateConfigNANDSavegame, "UpdateConfigNANDSavegame"},
|
||||
{0x080400C2, nullptr, "CreateConfigInfoBlk"},
|
||||
{0x08050000, nullptr, "DeleteConfigNANDSavefile"},
|
||||
{0x08060000, nullptr, "FormatConfig"},
|
||||
{0x08060000, FormatConfig, "FormatConfig"},
|
||||
{0x08070000, nullptr, "Unknown"},
|
||||
{0x08080000, nullptr, "UpdateConfigBlk1"},
|
||||
{0x08090000, nullptr, "UpdateConfigBlk2"},
|
@ -0,0 +1,194 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/archive_systemsavedata.h"
|
||||
#include "core/hle/hle.h"
|
||||
#include "core/hle/service/cfg/cfg.h"
|
||||
#include "core/hle/service/cfg/cfg_u.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Namespace CFG_U
|
||||
|
||||
namespace CFG_U {
|
||||
|
||||
// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
|
||||
#define C(code) ((code)[0] | ((code)[1] << 8))
|
||||
|
||||
static const std::array<u16, 187> country_codes = {
|
||||
0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
|
||||
C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
|
||||
C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
|
||||
C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
|
||||
C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
|
||||
C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
|
||||
C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55
|
||||
0, 0, 0, 0, 0, 0, 0, 0, // 56-63
|
||||
C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
|
||||
C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
|
||||
C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
|
||||
C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
|
||||
C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
|
||||
C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
|
||||
C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
|
||||
C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
|
||||
C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135
|
||||
C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143
|
||||
C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151
|
||||
C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159
|
||||
C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167
|
||||
C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
|
||||
C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
|
||||
C("SM"), C("VA"), C("BM") // 184-186
|
||||
};
|
||||
|
||||
#undef C
|
||||
|
||||
/**
|
||||
* CFG_User::GetCountryCodeString service function
|
||||
* Inputs:
|
||||
* 1 : Country Code ID
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : Country's 2-char string
|
||||
*/
|
||||
static void GetCountryCodeString(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 country_code_id = cmd_buffer[1];
|
||||
|
||||
if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) {
|
||||
LOG_ERROR(Service_CFG, "requested country code id=%d is invalid", country_code_id);
|
||||
cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_buffer[1] = 0;
|
||||
cmd_buffer[2] = country_codes[country_code_id];
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetCountryCodeID service function
|
||||
* Inputs:
|
||||
* 1 : Country Code 2-char string
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : Country Code ID
|
||||
*/
|
||||
static void GetCountryCodeID(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u16 country_code = cmd_buffer[1];
|
||||
u16 country_code_id = 0;
|
||||
|
||||
// The following algorithm will fail if the first country code isn't 0.
|
||||
_dbg_assert_(Service_CFG, country_codes[0] == 0);
|
||||
|
||||
for (size_t id = 0; id < country_codes.size(); ++id) {
|
||||
if (country_codes[id] == country_code) {
|
||||
country_code_id = id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (0 == country_code_id) {
|
||||
LOG_ERROR(Service_CFG, "requested country code name=%c%c is invalid", country_code & 0xff, country_code >> 8);
|
||||
cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
|
||||
cmd_buffer[2] = 0xFFFF;
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_buffer[1] = 0;
|
||||
cmd_buffer[2] = country_code_id;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetConfigInfoBlk2 service function
|
||||
* Inputs:
|
||||
* 0 : 0x00010082
|
||||
* 1 : Size
|
||||
* 2 : Block ID
|
||||
* 3 : Descriptor for the output buffer
|
||||
* 4 : Output buffer pointer
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void GetConfigInfoBlk2(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 size = cmd_buffer[1];
|
||||
u32 block_id = cmd_buffer[2];
|
||||
u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
|
||||
|
||||
if (data_pointer == nullptr) {
|
||||
cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetSystemModel service function
|
||||
* Inputs:
|
||||
* 0 : 0x00050000
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : Model of the console
|
||||
*/
|
||||
static void GetSystemModel(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 data;
|
||||
|
||||
// TODO(Subv): Find out the correct error codes
|
||||
cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
|
||||
reinterpret_cast<u8*>(&data)).raw;
|
||||
cmd_buffer[2] = data & 0xFF;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetModelNintendo2DS service function
|
||||
* Inputs:
|
||||
* 0 : 0x00060000
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
|
||||
*/
|
||||
static void GetModelNintendo2DS(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 data;
|
||||
|
||||
// TODO(Subv): Find out the correct error codes
|
||||
cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
|
||||
reinterpret_cast<u8*>(&data)).raw;
|
||||
|
||||
u8 model = data & 0xFF;
|
||||
if (model == Service::CFG::NINTENDO_2DS)
|
||||
cmd_buffer[2] = 0;
|
||||
else
|
||||
cmd_buffer[2] = 1;
|
||||
}
|
||||
|
||||
const Interface::FunctionInfo FunctionTable[] = {
|
||||
{0x00010082, GetConfigInfoBlk2, "GetConfigInfoBlk2"},
|
||||
{0x00020000, nullptr, "SecureInfoGetRegion"},
|
||||
{0x00030000, nullptr, "GenHashConsoleUnique"},
|
||||
{0x00040000, nullptr, "GetRegionCanadaUSA"},
|
||||
{0x00050000, GetSystemModel, "GetSystemModel"},
|
||||
{0x00060000, GetModelNintendo2DS, "GetModelNintendo2DS"},
|
||||
{0x00070040, nullptr, "unknown"},
|
||||
{0x00080080, nullptr, "unknown"},
|
||||
{0x00090040, GetCountryCodeString, "GetCountryCodeString"},
|
||||
{0x000A0040, GetCountryCodeID, "GetCountryCodeID"},
|
||||
};
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Interface class
|
||||
|
||||
Interface::Interface() {
|
||||
Register(FunctionTable, ARRAY_SIZE(FunctionTable));
|
||||
}
|
||||
|
||||
Interface::~Interface() {
|
||||
}
|
||||
|
||||
} // namespace
|
@ -1,474 +0,0 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/log.h"
|
||||
#include "common/make_unique.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/archive_systemsavedata.h"
|
||||
#include "core/hle/hle.h"
|
||||
#include "core/hle/service/cfg_u.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Namespace CFG_U
|
||||
|
||||
namespace CFG_U {
|
||||
|
||||
enum SystemModel {
|
||||
NINTENDO_3DS = 0,
|
||||
NINTENDO_3DS_XL = 1,
|
||||
NEW_NINTENDO_3DS = 2,
|
||||
NINTENDO_2DS = 3,
|
||||
NEW_NINTENDO_3DS_XL = 4
|
||||
};
|
||||
|
||||
enum SystemLanguage {
|
||||
LANGUAGE_JP = 0,
|
||||
LANGUAGE_EN = 1,
|
||||
LANGUAGE_FR = 2,
|
||||
LANGUAGE_DE = 3,
|
||||
LANGUAGE_IT = 4,
|
||||
LANGUAGE_ES = 5,
|
||||
LANGUAGE_ZH = 6,
|
||||
LANGUAGE_KO = 7,
|
||||
LANGUAGE_NL = 8,
|
||||
LANGUAGE_PT = 9,
|
||||
LANGUAGE_RU = 10
|
||||
};
|
||||
|
||||
struct UsernameBlock {
|
||||
char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
|
||||
u32 zero;
|
||||
u32 ng_word;
|
||||
};
|
||||
static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
|
||||
|
||||
struct ConsoleModelInfo {
|
||||
u8 model; ///< The console model (3DS, 2DS, etc)
|
||||
u8 unknown[3]; ///< Unknown data
|
||||
};
|
||||
static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
|
||||
|
||||
struct ConsoleCountryInfo {
|
||||
u8 unknown[3]; ///< Unknown data
|
||||
u8 country_code; ///< The country code of the console
|
||||
};
|
||||
static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
|
||||
|
||||
static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
|
||||
static const u64 CFG_SAVE_ID = 0x00010017;
|
||||
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
|
||||
static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
|
||||
static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
|
||||
static const char CONSOLE_USERNAME[0x14] = "CITRA";
|
||||
/// This will be initialized in the Interface constructor, and will be used when creating the block
|
||||
static UsernameBlock CONSOLE_USERNAME_BLOCK;
|
||||
/// TODO(Subv): Find out what this actually is
|
||||
static const u8 SOUND_OUTPUT_MODE = 2;
|
||||
static const u8 UNITED_STATES_COUNTRY_ID = 49;
|
||||
/// TODO(Subv): Find what the other bytes are
|
||||
static const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
|
||||
|
||||
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
|
||||
static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
|
||||
|
||||
/**
|
||||
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
|
||||
* for example Nintendo Zone
|
||||
* Thanks Normmatt for providing this information
|
||||
*/
|
||||
static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
|
||||
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
|
||||
10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
|
||||
};
|
||||
|
||||
static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
|
||||
static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
|
||||
static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
|
||||
static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
|
||||
|
||||
// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
|
||||
#define C(code) ((code)[0] | ((code)[1] << 8))
|
||||
|
||||
static const std::array<u16, 187> country_codes = {
|
||||
0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
|
||||
C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
|
||||
C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
|
||||
C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
|
||||
C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
|
||||
C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
|
||||
C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55
|
||||
0, 0, 0, 0, 0, 0, 0, 0, // 56-63
|
||||
C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
|
||||
C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
|
||||
C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
|
||||
C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
|
||||
C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
|
||||
C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
|
||||
C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
|
||||
C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
|
||||
C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135
|
||||
C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143
|
||||
C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151
|
||||
C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159
|
||||
C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167
|
||||
C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
|
||||
C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
|
||||
C("SM"), C("VA"), C("BM") // 184-186
|
||||
};
|
||||
|
||||
#undef C
|
||||
|
||||
/**
|
||||
* CFG_User::GetCountryCodeString service function
|
||||
* Inputs:
|
||||
* 1 : Country Code ID
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : Country's 2-char string
|
||||
*/
|
||||
static void GetCountryCodeString(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 country_code_id = cmd_buffer[1];
|
||||
|
||||
if (country_code_id >= country_codes.size() || 0 == country_codes[country_code_id]) {
|
||||
LOG_ERROR(Service_CFG, "requested country code id=%d is invalid", country_code_id);
|
||||
cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_buffer[1] = 0;
|
||||
cmd_buffer[2] = country_codes[country_code_id];
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetCountryCodeID service function
|
||||
* Inputs:
|
||||
* 1 : Country Code 2-char string
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : Country Code ID
|
||||
*/
|
||||
static void GetCountryCodeID(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u16 country_code = cmd_buffer[1];
|
||||
u16 country_code_id = 0;
|
||||
|
||||
// The following algorithm will fail if the first country code isn't 0.
|
||||
_dbg_assert_(Service_CFG, country_codes[0] == 0);
|
||||
|
||||
for (size_t id = 0; id < country_codes.size(); ++id) {
|
||||
if (country_codes[id] == country_code) {
|
||||
country_code_id = id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (0 == country_code_id) {
|
||||
LOG_ERROR(Service_CFG, "requested country code name=%c%c is invalid", country_code & 0xff, country_code >> 8);
|
||||
cmd_buffer[1] = ResultCode(ErrorDescription::NotFound, ErrorModule::Config, ErrorSummary::WrongArgument, ErrorLevel::Permanent).raw;
|
||||
cmd_buffer[2] = 0xFFFF;
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_buffer[1] = 0;
|
||||
cmd_buffer[2] = country_code_id;
|
||||
}
|
||||
|
||||
/// Block header in the config savedata file
|
||||
struct SaveConfigBlockEntry {
|
||||
u32 block_id; ///< The id of the current block
|
||||
u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
|
||||
u16 size; ///< The size of the block
|
||||
u16 flags; ///< The flags of the block, possibly used for access control
|
||||
};
|
||||
|
||||
/// The maximum number of block entries that can exist in the config file
|
||||
static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
|
||||
|
||||
/**
|
||||
* The header of the config savedata file,
|
||||
* contains information about the blocks in the file
|
||||
*/
|
||||
struct SaveFileConfig {
|
||||
u16 total_entries; ///< The total number of set entries in the config file
|
||||
u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
|
||||
SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
|
||||
u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
|
||||
};
|
||||
|
||||
/**
|
||||
* Reads a block with the specified id and flag from the Config savegame buffer
|
||||
* and writes the output to output.
|
||||
* The input size must match exactly the size of the requested block
|
||||
* TODO(Subv): This should actually be in some file common to the CFG process
|
||||
* @param block_id The id of the block we want to read
|
||||
* @param size The size of the block we want to read
|
||||
* @param flag The requested block must have this flag set
|
||||
* @param output A pointer where we will write the read data
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
|
||||
// Read the header
|
||||
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
|
||||
|
||||
auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
|
||||
[&](const SaveConfigBlockEntry& entry) {
|
||||
return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
|
||||
});
|
||||
|
||||
if (itr == std::end(config->block_entries)) {
|
||||
LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
|
||||
return ResultCode(-1); // TODO(Subv): Find the correct error code
|
||||
}
|
||||
|
||||
// The data is located in the block header itself if the size is less than 4 bytes
|
||||
if (itr->size <= 4)
|
||||
memcpy(output, &itr->offset_or_data, itr->size);
|
||||
else
|
||||
memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
|
||||
* The config savegame file in the filesystem is not updated.
|
||||
* TODO(Subv): This should actually be in some file common to the CFG process
|
||||
* @param block_id The id of the block we want to create
|
||||
* @param size The size of the block we want to create
|
||||
* @param flag The flags of the new block
|
||||
* @param data A pointer containing the data we will write to the new block
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
|
||||
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
|
||||
if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
|
||||
return ResultCode(-1); // TODO(Subv): Find the right error code
|
||||
|
||||
// Insert the block header with offset 0 for now
|
||||
config->block_entries[config->total_entries] = { block_id, 0, size, flags };
|
||||
if (size > 4) {
|
||||
s32 total_entries = config->total_entries - 1;
|
||||
u32 offset = config->data_entries_offset;
|
||||
// Perform a search to locate the next offset for the new data
|
||||
// use the offset and size of the previous block to determine the new position
|
||||
while (total_entries >= 0) {
|
||||
// Ignore the blocks that don't have a separate data offset
|
||||
if (config->block_entries[total_entries].size > 4) {
|
||||
offset = config->block_entries[total_entries].offset_or_data +
|
||||
config->block_entries[total_entries].size;
|
||||
break;
|
||||
}
|
||||
|
||||
--total_entries;
|
||||
}
|
||||
|
||||
config->block_entries[config->total_entries].offset_or_data = offset;
|
||||
|
||||
// Write the data at the new offset
|
||||
memcpy(&cfg_config_file_buffer[offset], data, size);
|
||||
} else {
|
||||
// The offset_or_data field in the header contains the data itself if it's 4 bytes or less
|
||||
memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
|
||||
}
|
||||
|
||||
++config->total_entries;
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
|
||||
* TODO(Subv): This should actually be in some file common to the CFG process
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode DeleteConfigNANDSaveFile() {
|
||||
FileSys::Path path("config");
|
||||
if (cfg_system_save_data->DeleteFile(path))
|
||||
return RESULT_SUCCESS;
|
||||
return ResultCode(-1); // TODO(Subv): Find the right error code
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes the config savegame memory buffer to the config savegame file in the filesystem
|
||||
* TODO(Subv): This should actually be in some file common to the CFG process
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode UpdateConfigNANDSavegame() {
|
||||
FileSys::Mode mode = {};
|
||||
mode.write_flag = 1;
|
||||
mode.create_flag = 1;
|
||||
FileSys::Path path("config");
|
||||
auto file = cfg_system_save_data->OpenFile(path, mode);
|
||||
_assert_msg_(Service_CFG, file != nullptr, "could not open file");
|
||||
file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
* Re-creates the config savegame file in memory and the filesystem with the default blocks
|
||||
* TODO(Subv): This should actually be in some file common to the CFG process
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode FormatConfig() {
|
||||
ResultCode res = DeleteConfigNANDSaveFile();
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
// Delete the old data
|
||||
std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
|
||||
// Create the header
|
||||
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
|
||||
// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
|
||||
config->data_entries_offset = 0x455C;
|
||||
// Insert the default blocks
|
||||
res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
|
||||
reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
|
||||
reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
|
||||
reinterpret_cast<const u8*>(&CONSOLE_MODEL));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
|
||||
reinterpret_cast<const u8*>(&COUNTRY_INFO));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
|
||||
reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
// Save the buffer to the file
|
||||
res = UpdateConfigNANDSavegame();
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetConfigInfoBlk2 service function
|
||||
* Inputs:
|
||||
* 1 : Size
|
||||
* 2 : Block ID
|
||||
* 3 : Descriptor for the output buffer
|
||||
* 4 : Output buffer pointer
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void GetConfigInfoBlk2(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 size = cmd_buffer[1];
|
||||
u32 block_id = cmd_buffer[2];
|
||||
u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
|
||||
|
||||
if (data_pointer == nullptr) {
|
||||
cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_buffer[1] = GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetSystemModel service function
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : Model of the console
|
||||
*/
|
||||
static void GetSystemModel(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 data;
|
||||
|
||||
// TODO(Subv): Find out the correct error codes
|
||||
cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
|
||||
reinterpret_cast<u8*>(&data)).raw;
|
||||
cmd_buffer[2] = data & 0xFF;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetModelNintendo2DS service function
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
|
||||
*/
|
||||
static void GetModelNintendo2DS(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 data;
|
||||
|
||||
// TODO(Subv): Find out the correct error codes
|
||||
cmd_buffer[1] = GetConfigInfoBlock(0x000F0004, 4, 0x8,
|
||||
reinterpret_cast<u8*>(&data)).raw;
|
||||
|
||||
u8 model = data & 0xFF;
|
||||
if (model == NINTENDO_2DS)
|
||||
cmd_buffer[2] = 0;
|
||||
else
|
||||
cmd_buffer[2] = 1;
|
||||
}
|
||||
|
||||
const Interface::FunctionInfo FunctionTable[] = {
|
||||
{0x00010082, GetConfigInfoBlk2, "GetConfigInfoBlk2"},
|
||||
{0x00020000, nullptr, "SecureInfoGetRegion"},
|
||||
{0x00030000, nullptr, "GenHashConsoleUnique"},
|
||||
{0x00040000, nullptr, "GetRegionCanadaUSA"},
|
||||
{0x00050000, GetSystemModel, "GetSystemModel"},
|
||||
{0x00060000, GetModelNintendo2DS, "GetModelNintendo2DS"},
|
||||
{0x00070040, nullptr, "unknown"},
|
||||
{0x00080080, nullptr, "unknown"},
|
||||
{0x00090040, GetCountryCodeString, "GetCountryCodeString"},
|
||||
{0x000A0040, GetCountryCodeID, "GetCountryCodeID"},
|
||||
};
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Interface class
|
||||
|
||||
Interface::Interface() {
|
||||
Register(FunctionTable, ARRAY_SIZE(FunctionTable));
|
||||
// TODO(Subv): In the future we should use the FS service to query this archive,
|
||||
// currently it is not possible because you can only have one open archive of the same type at any time
|
||||
std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
|
||||
cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(syssavedata_directory,
|
||||
CFG_SAVE_ID);
|
||||
if (!cfg_system_save_data->Initialize()) {
|
||||
LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO(Subv): All this code should be moved to cfg:i,
|
||||
// it's only here because we do not currently emulate the lower level code that uses that service
|
||||
// Try to open the file in read-only mode to check its existence
|
||||
FileSys::Mode mode = {};
|
||||
mode.read_flag = 1;
|
||||
FileSys::Path path("config");
|
||||
auto file = cfg_system_save_data->OpenFile(path, mode);
|
||||
|
||||
// Load the config if it already exists
|
||||
if (file != nullptr) {
|
||||
file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize the Username block
|
||||
// TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
|
||||
CONSOLE_USERNAME_BLOCK.ng_word = 0;
|
||||
CONSOLE_USERNAME_BLOCK.zero = 0;
|
||||
// Copy string to buffer and pad with zeros at the end
|
||||
auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
|
||||
std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
|
||||
std::end(CONSOLE_USERNAME_BLOCK.username), 0);
|
||||
FormatConfig();
|
||||
}
|
||||
|
||||
Interface::~Interface() {
|
||||
}
|
||||
|
||||
} // namespace
|
Loading…
Reference in New Issue