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@ -8,32 +8,6 @@
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#include "common/common_types.h"
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namespace FormatPrecision {
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/// Adjust RGBA8 color with RGBA6 precision
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static inline u32 rgba8_with_rgba6(u32 src) {
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u32 color = src;
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color &= 0xFCFCFCFC;
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color |= (color >> 6) & 0x03030303;
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return color;
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}
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/// Adjust RGBA8 color with RGB565 precision
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static inline u32 rgba8_with_rgb565(u32 src) {
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u32 color = (src & 0xF8FCF8);
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color |= (color >> 5) & 0x070007;
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color |= (color >> 6) & 0x000300;
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color |= 0xFF000000;
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return color;
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}
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/// Adjust Z24 depth value with Z16 precision
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static inline u32 z24_with_z16(u32 src) {
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return (src & 0xFFFF00) | (src >> 16);
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}
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} // namespace
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namespace VideoCore {
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/// Structure for the TGA texture format (for dumping)
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