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@ -22,7 +22,277 @@ static std::chrono::seconds GetSecondsSinceEpoch() {
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Settings::values.custom_rtc_differential;
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}
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static s64 GetExternalTimeZoneOffset() {
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static s64 GetExternalRtcValue() {
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return GetSecondsSinceEpoch().count() + TimeManager::GetExternalTimeZoneOffset();
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}
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struct TimeManager::Impl final {
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explicit Impl(Core::System& system)
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: shared_memory{system}, standard_local_system_clock_core{standard_steady_clock_core},
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standard_network_system_clock_core{standard_steady_clock_core},
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standard_user_system_clock_core{standard_local_system_clock_core,
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standard_network_system_clock_core, system},
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ephemeral_network_system_clock_core{tick_based_steady_clock_core},
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local_system_clock_context_writer{
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std::make_shared<Clock::LocalSystemClockContextWriter>(shared_memory)},
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network_system_clock_context_writer{
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std::make_shared<Clock::NetworkSystemClockContextWriter>(shared_memory)},
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ephemeral_network_system_clock_context_writer{
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std::make_shared<Clock::EphemeralNetworkSystemClockContextWriter>()},
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time_zone_content_manager{system} {
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const auto system_time{Clock::TimeSpanType::FromSeconds(GetExternalRtcValue())};
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SetupStandardSteadyClock(system, Common::UUID::Generate(), system_time, {}, {});
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SetupStandardLocalSystemClock(system, {}, system_time.ToSeconds());
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SetupStandardNetworkSystemClock({}, standard_network_clock_accuracy);
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SetupStandardUserSystemClock(system, {}, Clock::SteadyClockTimePoint::GetRandom());
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SetupEphemeralNetworkSystemClock();
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}
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~Impl() = default;
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Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() {
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return standard_steady_clock_core;
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}
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const Clock::StandardSteadyClockCore& GetStandardSteadyClockCore() const {
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return standard_steady_clock_core;
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}
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Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() {
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return standard_local_system_clock_core;
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}
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const Clock::StandardLocalSystemClockCore& GetStandardLocalSystemClockCore() const {
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return standard_local_system_clock_core;
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}
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Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() {
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return standard_network_system_clock_core;
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}
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const Clock::StandardNetworkSystemClockCore& GetStandardNetworkSystemClockCore() const {
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return standard_network_system_clock_core;
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}
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Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() {
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return standard_user_system_clock_core;
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}
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const Clock::StandardUserSystemClockCore& GetStandardUserSystemClockCore() const {
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return standard_user_system_clock_core;
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}
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TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() {
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return time_zone_content_manager;
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}
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const TimeZone::TimeZoneContentManager& GetTimeZoneContentManager() const {
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return time_zone_content_manager;
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}
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SharedMemory& GetSharedMemory() {
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return shared_memory;
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}
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const SharedMemory& GetSharedMemory() const {
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return shared_memory;
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}
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void SetupTimeZoneManager(std::string location_name,
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Clock::SteadyClockTimePoint time_zone_updated_time_point,
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std::size_t total_location_name_count, u128 time_zone_rule_version,
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FileSys::VirtualFile& vfs_file) {
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if (time_zone_content_manager.GetTimeZoneManager().SetDeviceLocationNameWithTimeZoneRule(
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location_name, vfs_file) != RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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}
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time_zone_content_manager.GetTimeZoneManager().SetUpdatedTime(time_zone_updated_time_point);
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time_zone_content_manager.GetTimeZoneManager().SetTotalLocationNameCount(
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total_location_name_count);
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time_zone_content_manager.GetTimeZoneManager().SetTimeZoneRuleVersion(
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time_zone_rule_version);
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time_zone_content_manager.GetTimeZoneManager().MarkAsInitialized();
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}
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static s64 GetExternalTimeZoneOffset() {
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// With "auto" timezone setting, we use the external system's timezone offset
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if (Settings::GetTimeZoneString() == "auto") {
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return Common::TimeZone::GetCurrentOffsetSeconds().count();
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}
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return 0;
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}
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void SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
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Clock::TimeSpanType setup_value,
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Clock::TimeSpanType internal_offset, bool is_rtc_reset_detected) {
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standard_steady_clock_core.SetClockSourceId(clock_source_id);
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standard_steady_clock_core.SetSetupValue(setup_value);
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standard_steady_clock_core.SetInternalOffset(internal_offset);
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standard_steady_clock_core.MarkAsInitialized();
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const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)};
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shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point);
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}
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void SetupStandardLocalSystemClock(Core::System& system,
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Clock::SystemClockContext clock_context, s64 posix_time) {
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standard_local_system_clock_core.SetUpdateCallbackInstance(
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local_system_clock_context_writer);
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const auto current_time_point{
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standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)};
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if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) {
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standard_local_system_clock_core.SetSystemClockContext(clock_context);
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} else {
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if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) !=
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RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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}
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}
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standard_local_system_clock_core.MarkAsInitialized();
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}
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void SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context,
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Clock::TimeSpanType sufficient_accuracy) {
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standard_network_system_clock_core.SetUpdateCallbackInstance(
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network_system_clock_context_writer);
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if (standard_network_system_clock_core.SetSystemClockContext(clock_context) !=
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RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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}
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standard_network_system_clock_core.SetStandardNetworkClockSufficientAccuracy(
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sufficient_accuracy);
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standard_network_system_clock_core.MarkAsInitialized();
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}
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void SetupStandardUserSystemClock(Core::System& system, bool is_automatic_correction_enabled,
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Clock::SteadyClockTimePoint steady_clock_time_point) {
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if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled(
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system, is_automatic_correction_enabled) != RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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}
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standard_user_system_clock_core.SetAutomaticCorrectionUpdatedTime(steady_clock_time_point);
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standard_user_system_clock_core.MarkAsInitialized();
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shared_memory.SetAutomaticCorrectionEnabled(is_automatic_correction_enabled);
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}
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void SetupEphemeralNetworkSystemClock() {
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ephemeral_network_system_clock_core.SetUpdateCallbackInstance(
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ephemeral_network_system_clock_context_writer);
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ephemeral_network_system_clock_core.MarkAsInitialized();
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}
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void UpdateLocalSystemClockTime(Core::System& system, s64 posix_time) {
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const auto timespan{Service::Time::Clock::TimeSpanType::FromSeconds(posix_time)};
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if (GetStandardLocalSystemClockCore()
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.SetCurrentTime(system, timespan.ToSeconds())
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.IsError()) {
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UNREACHABLE();
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return;
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}
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}
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SharedMemory shared_memory;
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Clock::StandardSteadyClockCore standard_steady_clock_core;
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Clock::TickBasedSteadyClockCore tick_based_steady_clock_core;
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Clock::StandardLocalSystemClockCore standard_local_system_clock_core;
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Clock::StandardNetworkSystemClockCore standard_network_system_clock_core;
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Clock::StandardUserSystemClockCore standard_user_system_clock_core;
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Clock::EphemeralNetworkSystemClockCore ephemeral_network_system_clock_core;
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std::shared_ptr<Clock::LocalSystemClockContextWriter> local_system_clock_context_writer;
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std::shared_ptr<Clock::NetworkSystemClockContextWriter> network_system_clock_context_writer;
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std::shared_ptr<Clock::EphemeralNetworkSystemClockContextWriter>
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ephemeral_network_system_clock_context_writer;
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TimeZone::TimeZoneContentManager time_zone_content_manager;
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};
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TimeManager::TimeManager(Core::System& system) : system{system} {}
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TimeManager::~TimeManager() = default;
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void TimeManager::Initialize() {
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impl = std::make_unique<Impl>(system);
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// Time zones can only be initialized after impl is valid
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impl->time_zone_content_manager.Initialize(*this);
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}
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Clock::StandardSteadyClockCore& TimeManager::GetStandardSteadyClockCore() {
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return impl->standard_steady_clock_core;
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}
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const Clock::StandardSteadyClockCore& TimeManager::GetStandardSteadyClockCore() const {
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return impl->standard_steady_clock_core;
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}
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Clock::StandardLocalSystemClockCore& TimeManager::GetStandardLocalSystemClockCore() {
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return impl->standard_local_system_clock_core;
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}
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const Clock::StandardLocalSystemClockCore& TimeManager::GetStandardLocalSystemClockCore() const {
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return impl->standard_local_system_clock_core;
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}
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Clock::StandardNetworkSystemClockCore& TimeManager::GetStandardNetworkSystemClockCore() {
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return impl->standard_network_system_clock_core;
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}
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const Clock::StandardNetworkSystemClockCore& TimeManager::GetStandardNetworkSystemClockCore()
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const {
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return impl->standard_network_system_clock_core;
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}
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Clock::StandardUserSystemClockCore& TimeManager::GetStandardUserSystemClockCore() {
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return impl->standard_user_system_clock_core;
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}
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const Clock::StandardUserSystemClockCore& TimeManager::GetStandardUserSystemClockCore() const {
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return impl->standard_user_system_clock_core;
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}
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TimeZone::TimeZoneContentManager& TimeManager::GetTimeZoneContentManager() {
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return impl->time_zone_content_manager;
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}
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const TimeZone::TimeZoneContentManager& TimeManager::GetTimeZoneContentManager() const {
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return impl->time_zone_content_manager;
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}
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SharedMemory& TimeManager::GetSharedMemory() {
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return impl->shared_memory;
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}
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const SharedMemory& TimeManager::GetSharedMemory() const {
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return impl->shared_memory;
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}
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void TimeManager::UpdateLocalSystemClockTime(s64 posix_time) {
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impl->UpdateLocalSystemClockTime(system, posix_time);
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}
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void TimeManager::SetupTimeZoneManager(std::string location_name,
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Clock::SteadyClockTimePoint time_zone_updated_time_point,
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std::size_t total_location_name_count,
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u128 time_zone_rule_version,
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FileSys::VirtualFile& vfs_file) {
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impl->SetupTimeZoneManager(location_name, time_zone_updated_time_point,
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total_location_name_count, time_zone_rule_version, vfs_file);
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}
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/*static*/ s64 TimeManager::GetExternalTimeZoneOffset() {
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// With "auto" timezone setting, we use the external system's timezone offset
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if (Settings::GetTimeZoneString() == "auto") {
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return Common::TimeZone::GetCurrentOffsetSeconds().count();
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@ -30,117 +300,4 @@ static s64 GetExternalTimeZoneOffset() {
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return 0;
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}
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static s64 GetExternalRtcValue() {
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return GetSecondsSinceEpoch().count() + GetExternalTimeZoneOffset();
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}
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TimeManager::TimeManager(Core::System& system)
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: shared_memory{system}, standard_local_system_clock_core{standard_steady_clock_core},
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standard_network_system_clock_core{standard_steady_clock_core},
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standard_user_system_clock_core{standard_local_system_clock_core,
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standard_network_system_clock_core, system},
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ephemeral_network_system_clock_core{tick_based_steady_clock_core},
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local_system_clock_context_writer{
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std::make_shared<Clock::LocalSystemClockContextWriter>(shared_memory)},
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network_system_clock_context_writer{
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std::make_shared<Clock::NetworkSystemClockContextWriter>(shared_memory)},
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ephemeral_network_system_clock_context_writer{
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std::make_shared<Clock::EphemeralNetworkSystemClockContextWriter>()},
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time_zone_content_manager{*this, system} {
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const auto system_time{Clock::TimeSpanType::FromSeconds(GetExternalRtcValue())};
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SetupStandardSteadyClock(system, Common::UUID::Generate(), system_time, {}, {});
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SetupStandardLocalSystemClock(system, {}, system_time.ToSeconds());
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SetupStandardNetworkSystemClock({}, standard_network_clock_accuracy);
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SetupStandardUserSystemClock(system, {}, Clock::SteadyClockTimePoint::GetRandom());
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SetupEphemeralNetworkSystemClock();
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}
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TimeManager::~TimeManager() = default;
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void TimeManager::SetupTimeZoneManager(std::string location_name,
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Clock::SteadyClockTimePoint time_zone_updated_time_point,
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std::size_t total_location_name_count,
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u128 time_zone_rule_version,
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FileSys::VirtualFile& vfs_file) {
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if (time_zone_content_manager.GetTimeZoneManager().SetDeviceLocationNameWithTimeZoneRule(
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location_name, vfs_file) != RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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}
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time_zone_content_manager.GetTimeZoneManager().SetUpdatedTime(time_zone_updated_time_point);
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time_zone_content_manager.GetTimeZoneManager().SetTotalLocationNameCount(
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total_location_name_count);
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time_zone_content_manager.GetTimeZoneManager().SetTimeZoneRuleVersion(time_zone_rule_version);
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time_zone_content_manager.GetTimeZoneManager().MarkAsInitialized();
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}
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void TimeManager::SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
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Clock::TimeSpanType setup_value,
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Clock::TimeSpanType internal_offset,
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bool is_rtc_reset_detected) {
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standard_steady_clock_core.SetClockSourceId(clock_source_id);
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standard_steady_clock_core.SetSetupValue(setup_value);
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standard_steady_clock_core.SetInternalOffset(internal_offset);
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standard_steady_clock_core.MarkAsInitialized();
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const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)};
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shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point);
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}
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void TimeManager::SetupStandardLocalSystemClock(Core::System& system,
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Clock::SystemClockContext clock_context,
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s64 posix_time) {
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standard_local_system_clock_core.SetUpdateCallbackInstance(local_system_clock_context_writer);
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const auto current_time_point{
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standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)};
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if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) {
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standard_local_system_clock_core.SetSystemClockContext(clock_context);
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} else {
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if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) != RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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}
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}
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standard_local_system_clock_core.MarkAsInitialized();
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}
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void TimeManager::SetupStandardNetworkSystemClock(Clock::SystemClockContext clock_context,
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Clock::TimeSpanType sufficient_accuracy) {
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standard_network_system_clock_core.SetUpdateCallbackInstance(
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network_system_clock_context_writer);
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if (standard_network_system_clock_core.SetSystemClockContext(clock_context) != RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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}
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standard_network_system_clock_core.SetStandardNetworkClockSufficientAccuracy(
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sufficient_accuracy);
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standard_network_system_clock_core.MarkAsInitialized();
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}
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void TimeManager::SetupStandardUserSystemClock(
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Core::System& system, bool is_automatic_correction_enabled,
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Clock::SteadyClockTimePoint steady_clock_time_point) {
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if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled(
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system, is_automatic_correction_enabled) != RESULT_SUCCESS) {
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UNREACHABLE();
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return;
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}
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standard_user_system_clock_core.SetAutomaticCorrectionUpdatedTime(steady_clock_time_point);
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standard_user_system_clock_core.MarkAsInitialized();
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shared_memory.SetAutomaticCorrectionEnabled(is_automatic_correction_enabled);
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}
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void TimeManager::SetupEphemeralNetworkSystemClock() {
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ephemeral_network_system_clock_core.SetUpdateCallbackInstance(
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ephemeral_network_system_clock_context_writer);
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ephemeral_network_system_clock_core.MarkAsInitialized();
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}
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} // namespace Service::Time
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