|
|
|
@ -33,6 +33,29 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
|
|
|
|
|
return (absolute_offset % SchedPeriod) == 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
|
|
|
|
|
std::list<Sampler>& used_samplers) {
|
|
|
|
|
if (gpu_driver == nullptr) {
|
|
|
|
|
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
u32 count{};
|
|
|
|
|
std::vector<u32> bound_offsets;
|
|
|
|
|
for (const auto& sampler : used_samplers) {
|
|
|
|
|
if (sampler.IsBindless()) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
++count;
|
|
|
|
|
bound_offsets.emplace_back(sampler.GetOffset());
|
|
|
|
|
}
|
|
|
|
|
if (count > 1) {
|
|
|
|
|
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // Anonymous namespace
|
|
|
|
|
|
|
|
|
|
class ASTDecoder {
|
|
|
|
@ -315,32 +338,9 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
|
|
|
|
|
return pc + 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
|
|
|
|
|
std::list<Sampler>& used_samplers) {
|
|
|
|
|
if (gpu_driver == nullptr) {
|
|
|
|
|
LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
u32 count{};
|
|
|
|
|
std::vector<u32> bound_offsets;
|
|
|
|
|
for (const auto& sampler : used_samplers) {
|
|
|
|
|
if (sampler.IsBindless()) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
count++;
|
|
|
|
|
bound_offsets.emplace_back(sampler.GetOffset());
|
|
|
|
|
}
|
|
|
|
|
if (count > 1) {
|
|
|
|
|
gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ShaderIR::PostDecode() {
|
|
|
|
|
// Deduce texture handler size if needed
|
|
|
|
|
auto* gpu_driver = locker.AccessGuestDriverProfile();
|
|
|
|
|
auto gpu_driver = locker.AccessGuestDriverProfile();
|
|
|
|
|
DeduceTextureHandlerSize(gpu_driver, used_samplers);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|