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@ -22,6 +22,7 @@
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namespace Vulkan {
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using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
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using Shader::Backend::SPIRV::RESCALING_PUSH_CONSTANT_WORDS_OFFSET;
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class DescriptorLayoutBuilder {
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public:
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@ -71,12 +72,13 @@ public:
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}
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vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
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using Shader::Backend::SPIRV::RescalingLayout;
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const u32 push_offset = is_compute ? RESCALING_PUSH_CONSTANT_WORDS_OFFSET : 0;
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const VkPushConstantRange range{
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.stageFlags = static_cast<VkShaderStageFlags>(
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is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
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.offset = 0,
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.size = (is_compute ? 0 : sizeof(f32)) +
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sizeof(std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>),
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.size = sizeof(RescalingLayout) - push_offset,
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};
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return device->GetLogical().CreatePipelineLayout({
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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