nvnflinger: fix reporting and freeing of preallocated buffers

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
master
Liam 2023-10-20 10:17:16 +07:00
parent 85a89ca3e3
commit 689f346e97
2 changed files with 6 additions and 5 deletions

@ -41,7 +41,7 @@ bool BufferQueueCore::WaitForDequeueCondition(std::unique_lock<std::mutex>& lk)
s32 BufferQueueCore::GetMinUndequeuedBufferCountLocked(bool async) const {
// If DequeueBuffer is allowed to error out, we don't have to add an extra buffer.
if (!use_async_buffer) {
return max_acquired_buffer_count;
return 0;
}
if (dequeue_buffer_cannot_block || async) {
@ -52,7 +52,7 @@ s32 BufferQueueCore::GetMinUndequeuedBufferCountLocked(bool async) const {
}
s32 BufferQueueCore::GetMinMaxBufferCountLocked(bool async) const {
return GetMinUndequeuedBufferCountLocked(async) + 1;
return GetMinUndequeuedBufferCountLocked(async);
}
s32 BufferQueueCore::GetMaxBufferCountLocked(bool async) const {
@ -61,7 +61,7 @@ s32 BufferQueueCore::GetMaxBufferCountLocked(bool async) const {
if (override_max_buffer_count != 0) {
ASSERT(override_max_buffer_count >= min_buffer_count);
max_buffer_count = override_max_buffer_count;
return override_max_buffer_count;
}
// Any buffers that are dequeued by the producer or sitting in the queue waiting to be consumed

@ -134,7 +134,7 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, St
const s32 max_buffer_count = core->GetMaxBufferCountLocked(async);
if (async && core->override_max_buffer_count) {
if (core->override_max_buffer_count < max_buffer_count) {
LOG_ERROR(Service_Nvnflinger, "async mode is invalid with buffer count override");
*found = BufferQueueCore::INVALID_BUFFER_SLOT;
return Status::BadValue;
}
}
@ -142,7 +142,8 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, St
// Free up any buffers that are in slots beyond the max buffer count
for (s32 s = max_buffer_count; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
ASSERT(slots[s].buffer_state == BufferState::Free);
if (slots[s].graphic_buffer != nullptr) {
if (slots[s].graphic_buffer != nullptr && slots[s].buffer_state == BufferState::Free &&
!slots[s].is_preallocated) {
core->FreeBufferLocked(s);
*return_flags |= Status::ReleaseAllBuffers;
}