Increase required OpenGL version to 3.3

This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
master
Yuri Kunde Schlesner 2015-08-30 04:29:03 +07:00
parent a1a5570e97
commit 68eb197494
2 changed files with 2 additions and 2 deletions

@ -89,7 +89,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

@ -109,7 +109,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
fmt.setVersion(3,2);
fmt.setVersion(3,3);
fmt.setProfile(QGLFormat::CoreProfile);
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
fmt.setOption(QGL::NoDeprecatedFunctions);