gl_rasterizer: Fix polygon offset units

For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
master
ReinUsesLisp 2019-10-01 02:00:23 +07:00
parent e11afeb34d
commit 69c806feb6
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GPG Key ID: 2DFC508897B39CFE
1 changed files with 3 additions and 1 deletions

@ -1340,7 +1340,9 @@ void RasterizerOpenGL::SyncPolygonOffset() {
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
state.polygon_offset.units = regs.polygon_offset_units;
// Hardware divides polygon offset units by two
state.polygon_offset.units = regs.polygon_offset_units / 2.0f;
state.polygon_offset.factor = regs.polygon_offset_factor;
state.polygon_offset.clamp = regs.polygon_offset_clamp;