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@ -120,7 +120,7 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
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return ButtonToText(Common::ParamPackage{param.Get(dir, "")});
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}
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if (param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad") {
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if (param.Get("engine", "") == "sdl") {
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if (dir == "modifier") {
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return QObject::tr("[unused]");
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}
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@ -140,6 +140,25 @@ static QString AnalogToText(const Common::ParamPackage& param, const std::string
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return {};
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}
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if (param.Get("engine", "") == "gcpad") {
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if (dir == "modifier") {
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return QObject::tr("[unused]");
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}
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if (dir == "left" || dir == "right") {
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const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
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return QObject::tr("GC Axis %1").arg(axis_x_str);
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}
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if (dir == "up" || dir == "down") {
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const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
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return QObject::tr("GC Axis %1").arg(axis_y_str);
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}
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return {};
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}
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return QObject::tr("[unknown]");
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}
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@ -262,24 +281,25 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::clicked, [=] {
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HandleClick(button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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HandleClick(
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button_map[button_id],
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[=](Common::ParamPackage params) {
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// Workaround for ZL & ZR for analog triggers like on XBOX controllors.
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// Analog triggers (from controllers like the XBOX controller) would not
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// work due to a different range of their signals (from 0 to 255 on
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// analog triggers instead of -32768 to 32768 on analog joysticks). The
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// SDL driver misinterprets analog triggers as analog joysticks.
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// TODO: reinterpret the signal range for analog triggers to map the
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// values correctly. This is required for the correct emulation of the
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// analog triggers of the GameCube controller.
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if (button_id == Settings::NativeButton::ZL ||
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button_id == Settings::NativeButton::ZR) {
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params.Set("direction", "+");
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params.Set("threshold", "0.5");
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}
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buttons_param[button_id] = std::move(params);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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QMenu context_menu;
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@ -305,12 +325,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::clicked, [=]() {
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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HandleClick(
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analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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analog_sub_buttons[sub_button_id]);
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(analog_button, &QPushButton::customContextMenuRequested,
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[=](const QPoint& menu_location) {
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