|
|
|
@ -1710,9 +1710,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|
|
|
|
system->RegisterExecuteProgramCallback(
|
|
|
|
|
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
|
|
|
|
|
|
|
|
|
|
// Register an Exit callback such that Core can exit the currently running application.
|
|
|
|
|
system->RegisterExitCallback([this]() { render_window->Exit(); });
|
|
|
|
|
|
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
|
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
|
|
|
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
|
|
@ -1799,12 +1796,16 @@ void GMainWindow::ShutdownGame() {
|
|
|
|
|
system->SetShuttingDown(true);
|
|
|
|
|
system->DetachDebugger();
|
|
|
|
|
discord_rpc->Pause();
|
|
|
|
|
emu_thread->RequestStop();
|
|
|
|
|
|
|
|
|
|
RequestGameExit();
|
|
|
|
|
|
|
|
|
|
emit EmulationStopping();
|
|
|
|
|
|
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
|
|
|
emu_thread->wait();
|
|
|
|
|
if (!emu_thread->wait(5000)) {
|
|
|
|
|
emu_thread->ForceStop();
|
|
|
|
|
emu_thread->wait();
|
|
|
|
|
}
|
|
|
|
|
emu_thread = nullptr;
|
|
|
|
|
|
|
|
|
|
emulation_running = false;
|
|
|
|
|