android: Implement gamepad input
parent
f5c48f92f2
commit
6dfe4240ac
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package org.yuzu.yuzu_emu.utils
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.MotionEvent
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import org.yuzu.yuzu_emu.NativeLibrary
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class InputHandler {
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fun initialize() {
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// Connect first controller
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NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device));
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}
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fun dispatchKeyEvent(event: KeyEvent): Boolean {
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val button: Int = when (event.device.vendorId) {
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0x045E -> getInputXboxButtonKey(event.keyCode)
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0x054C -> getInputDS5ButtonKey(event.keyCode)
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0x057E -> getInputJoyconButtonKey(event.keyCode)
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0x1532 -> getInputRazerButtonKey(event.keyCode)
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else -> getInputGenericButtonKey(event.keyCode)
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}
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val action = when (event.action) {
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KeyEvent.ACTION_DOWN -> NativeLibrary.ButtonState.PRESSED
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KeyEvent.ACTION_UP -> NativeLibrary.ButtonState.RELEASED
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else -> return false
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}
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// Ignore invalid buttons
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if (button < 0) {
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return false
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}
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return NativeLibrary.onGamePadButtonEvent(
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getPlayerNumber(event.device.controllerNumber),
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button,
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action
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)
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}
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fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
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val device = event.device
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// Check every axis input available on the controller
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for (range in device.motionRanges) {
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val axis = range.axis;
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when (device.vendorId) {
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0x045E -> setGenericAxisInput(event, axis)
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0x054C -> setGenericAxisInput(event, axis)
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0x057E -> setJoyconAxisInput(event, axis)
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0x1532 -> setRazerAxisInput(event, axis)
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else -> setGenericAxisInput(event, axis)
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}
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}
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return true
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}
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private fun getPlayerNumber(index: Int): Int {
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// TODO: Joycons are handled as different controllers. Find a way to merge them.
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return when (index) {
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2 -> NativeLibrary.Player2Device
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3 -> NativeLibrary.Player3Device
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4 -> NativeLibrary.Player4Device
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5 -> NativeLibrary.Player5Device
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6 -> NativeLibrary.Player6Device
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7 -> NativeLibrary.Player7Device
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8 -> NativeLibrary.Player8Device
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else -> if (NativeLibrary.isHandheldOnly()) NativeLibrary.ConsoleDevice else NativeLibrary.Player1Device
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}
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}
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private fun getAxisToButton(axis: Float): Int {
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return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED
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}
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private fun setAxisDpadState(playerNumber: Int, xAxis: Float, yAxis: Float) {
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.DPAD_UP,
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getAxisToButton(-yAxis)
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)
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.DPAD_DOWN,
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getAxisToButton(yAxis)
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)
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.DPAD_LEFT,
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getAxisToButton(-xAxis)
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)
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.DPAD_RIGHT,
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getAxisToButton(xAxis)
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)
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}
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private fun getInputDS5ButtonKey(key: Int): Int {
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// The missing ds5 buttons are axis
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun getInputJoyconButtonKey(key: Int): Int {
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// Joycon support is half dead. A lot of buttons can't be mapped
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP
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KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN
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KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT
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KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
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KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun getInputXboxButtonKey(key: Int): Int {
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// The missing xbox buttons are axis
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun getInputRazerButtonKey(key: Int): Int {
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// The missing xbox buttons are axis
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun getInputGenericButtonKey(key: Int): Int {
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return when (key) {
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KeyEvent.KEYCODE_BUTTON_A -> NativeLibrary.ButtonType.BUTTON_A
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KeyEvent.KEYCODE_BUTTON_B -> NativeLibrary.ButtonType.BUTTON_B
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KeyEvent.KEYCODE_BUTTON_X -> NativeLibrary.ButtonType.BUTTON_X
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KeyEvent.KEYCODE_BUTTON_Y -> NativeLibrary.ButtonType.BUTTON_Y
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KeyEvent.KEYCODE_DPAD_UP -> NativeLibrary.ButtonType.DPAD_UP
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KeyEvent.KEYCODE_DPAD_DOWN -> NativeLibrary.ButtonType.DPAD_DOWN
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KeyEvent.KEYCODE_DPAD_LEFT -> NativeLibrary.ButtonType.DPAD_LEFT
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KeyEvent.KEYCODE_DPAD_RIGHT -> NativeLibrary.ButtonType.DPAD_RIGHT
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KeyEvent.KEYCODE_BUTTON_L1 -> NativeLibrary.ButtonType.TRIGGER_L
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KeyEvent.KEYCODE_BUTTON_R1 -> NativeLibrary.ButtonType.TRIGGER_R
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KeyEvent.KEYCODE_BUTTON_L2 -> NativeLibrary.ButtonType.TRIGGER_ZL
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KeyEvent.KEYCODE_BUTTON_R2 -> NativeLibrary.ButtonType.TRIGGER_ZR
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KeyEvent.KEYCODE_BUTTON_THUMBL -> NativeLibrary.ButtonType.STICK_L
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KeyEvent.KEYCODE_BUTTON_THUMBR -> NativeLibrary.ButtonType.STICK_R
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KeyEvent.KEYCODE_BUTTON_START -> NativeLibrary.ButtonType.BUTTON_PLUS
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KeyEvent.KEYCODE_BUTTON_SELECT -> NativeLibrary.ButtonType.BUTTON_MINUS
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else -> -1
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}
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}
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private fun setGenericAxisInput(event: MotionEvent, axis: Int) {
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val playerNumber = getPlayerNumber(event.device.controllerNumber)
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_L,
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event.getAxisValue(MotionEvent.AXIS_X),
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-event.getAxisValue(MotionEvent.AXIS_Y)
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)
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MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_RX),
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-event.getAxisValue(MotionEvent.AXIS_RY)
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)
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_Z),
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-event.getAxisValue(MotionEvent.AXIS_RZ)
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)
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MotionEvent.AXIS_LTRIGGER ->
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.TRIGGER_ZL,
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_LTRIGGER))
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)
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MotionEvent.AXIS_BRAKE ->
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.TRIGGER_ZL,
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE))
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)
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MotionEvent.AXIS_RTRIGGER ->
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.TRIGGER_ZR,
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_RTRIGGER))
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)
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MotionEvent.AXIS_GAS ->
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.TRIGGER_ZR,
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS))
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)
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MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y ->
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setAxisDpadState(
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playerNumber,
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event.getAxisValue(MotionEvent.AXIS_HAT_X),
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event.getAxisValue(MotionEvent.AXIS_HAT_Y)
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)
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}
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}
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private fun setJoyconAxisInput(event: MotionEvent, axis: Int) {
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// Joycon support is half dead. Right joystick doesn't work
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val playerNumber = getPlayerNumber(event.device.controllerNumber)
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_L,
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event.getAxisValue(MotionEvent.AXIS_X),
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-event.getAxisValue(MotionEvent.AXIS_Y)
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)
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_Z),
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-event.getAxisValue(MotionEvent.AXIS_RZ)
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)
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MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_RX),
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-event.getAxisValue(MotionEvent.AXIS_RY)
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)
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}
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}
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private fun setRazerAxisInput(event: MotionEvent, axis: Int) {
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val playerNumber = getPlayerNumber(event.device.controllerNumber)
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when (axis) {
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MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_L,
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event.getAxisValue(MotionEvent.AXIS_X),
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-event.getAxisValue(MotionEvent.AXIS_Y)
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)
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MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
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NativeLibrary.onGamePadJoystickEvent(
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playerNumber,
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NativeLibrary.StickType.STICK_R,
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event.getAxisValue(MotionEvent.AXIS_Z),
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-event.getAxisValue(MotionEvent.AXIS_RZ)
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)
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MotionEvent.AXIS_BRAKE ->
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.TRIGGER_ZL,
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_BRAKE))
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)
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MotionEvent.AXIS_GAS ->
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NativeLibrary.onGamePadButtonEvent(
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playerNumber,
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NativeLibrary.ButtonType.TRIGGER_ZR,
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getAxisToButton(event.getAxisValue(MotionEvent.AXIS_GAS))
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)
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MotionEvent.AXIS_HAT_X, MotionEvent.AXIS_HAT_Y ->
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setAxisDpadState(
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playerNumber,
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event.getAxisValue(MotionEvent.AXIS_HAT_X),
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event.getAxisValue(MotionEvent.AXIS_HAT_Y)
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)
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}
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}
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}
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