Add cemu hook changes related to PR #4609
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0774b17846
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6ee8eab670
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// Copyright 2018 Citra Emulator Project
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <atomic>
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#include <list>
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#include <mutex>
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#include <optional>
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#include <tuple>
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#include "common/param_package.h"
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#include "core/frontend/input.h"
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#include "core/settings.h"
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#include <utility>
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#include "common/assert.h"
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#include "common/threadsafe_queue.h"
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#include "input_common/udp/client.h"
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#include "input_common/udp/udp.h"
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namespace InputCommon::CemuhookUDP {
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namespace InputCommon {
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class UDPTouchDevice final : public Input::TouchDevice {
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class UDPMotion final : public Input::MotionDevice {
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public:
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explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
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std::tuple<float, float, bool> GetStatus() const override {
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std::lock_guard guard(status->update_mutex);
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return status->touch_status;
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}
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UDPMotion(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
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: ip(ip_), port(port_), pad(pad_), client(client_) {}
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private:
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std::shared_ptr<DeviceStatus> status;
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};
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class UDPMotionDevice final : public Input::MotionDevice {
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public:
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explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
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Input::MotionStatus GetStatus() const override {
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std::lock_guard guard(status->update_mutex);
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return status->motion_status;
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return client->GetPadState(pad).motion_status;
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}
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private:
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std::shared_ptr<DeviceStatus> status;
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const std::string ip;
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const int port;
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const int pad;
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CemuhookUDP::Client* client;
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mutable std::mutex mutex;
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};
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class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
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public:
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explicit UDPTouchFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
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/// A motion device factory that creates motion devices from JC Adapter
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UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
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: client(std::move(client_)) {}
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
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{
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std::lock_guard guard(status->update_mutex);
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status->touch_calibration = DeviceStatus::CalibrationData{};
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// These default values work well for DS4 but probably not other touch inputs
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status->touch_calibration->min_x = params.Get("min_x", 100);
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status->touch_calibration->min_y = params.Get("min_y", 50);
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status->touch_calibration->max_x = params.Get("max_x", 1800);
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status->touch_calibration->max_y = params.Get("max_y", 850);
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/**
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* Creates motion device
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* @param params contains parameters for creating the device:
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* - "port": the nth jcpad on the adapter
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*/
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std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
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const std::string ip = params.Get("ip", "127.0.0.1");
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const int port = params.Get("port", 26760);
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const int pad = params.Get("pad_index", 0);
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return std::make_unique<UDPMotion>(ip, port, pad, client.get());
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}
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void UDPMotionFactory::BeginConfiguration() {
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polling = true;
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client->BeginConfiguration();
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}
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void UDPMotionFactory::EndConfiguration() {
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polling = false;
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client->EndConfiguration();
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}
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Common::ParamPackage UDPMotionFactory::GetNextInput() {
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Common::ParamPackage params;
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CemuhookUDP::UDPPadStatus pad;
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auto& queue = client->GetPadQueue();
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for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
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while (queue[pad_number].Pop(pad)) {
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if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
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continue;
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}
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params.Set("engine", "cemuhookudp");
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params.Set("ip", "127.0.0.1");
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params.Set("port", 26760);
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params.Set("pad_index", static_cast<int>(pad_number));
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params.Set("motion", static_cast<u16>(pad.motion));
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return params;
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}
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return std::make_unique<UDPTouchDevice>(status);
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}
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return params;
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}
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private:
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std::shared_ptr<DeviceStatus> status;
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};
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class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
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class UDPTouch final : public Input::TouchDevice {
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public:
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explicit UDPMotionFactory(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
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UDPTouch(std::string ip_, int port_, int pad_, CemuhookUDP::Client* client_)
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: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
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return std::make_unique<UDPMotionDevice>(status);
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std::tuple<float, float, bool> GetStatus() const override {
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return client->GetPadState(pad).touch_status;
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}
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private:
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std::shared_ptr<DeviceStatus> status;
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const std::string ip;
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const int port;
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const int pad;
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CemuhookUDP::Client* client;
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mutable std::mutex mutex;
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};
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State::State() {
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auto status = std::make_shared<DeviceStatus>();
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client =
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std::make_unique<Client>(status, Settings::values.udp_input_address,
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Settings::values.udp_input_port, Settings::values.udp_pad_index);
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/// A motion device factory that creates motion devices from JC Adapter
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UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
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: client(std::move(client_)) {}
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motion_factory = std::make_shared<UDPMotionFactory>(status);
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touch_factory = std::make_shared<UDPTouchFactory>(status);
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/**
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* Creates motion device
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* @param params contains parameters for creating the device:
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* - "port": the nth jcpad on the adapter
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*/
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std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
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const std::string ip = params.Get("ip", "127.0.0.1");
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const int port = params.Get("port", 26760);
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const int pad = params.Get("pad_index", 0);
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Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
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Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
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return std::make_unique<UDPTouch>(ip, port, pad, client.get());
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}
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State::~State() {
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Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
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Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
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void UDPTouchFactory::BeginConfiguration() {
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polling = true;
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client->BeginConfiguration();
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}
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std::vector<Common::ParamPackage> State::GetInputDevices() const {
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// TODO support binding udp devices
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return {};
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void UDPTouchFactory::EndConfiguration() {
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polling = false;
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client->EndConfiguration();
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}
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void State::ReloadUDPClient() {
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client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
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Settings::values.udp_pad_index);
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Common::ParamPackage UDPTouchFactory::GetNextInput() {
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Common::ParamPackage params;
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CemuhookUDP::UDPPadStatus pad;
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auto& queue = client->GetPadQueue();
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for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
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while (queue[pad_number].Pop(pad)) {
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if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
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continue;
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}
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params.Set("engine", "cemuhookudp");
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params.Set("ip", "127.0.0.1");
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params.Set("port", 26760);
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params.Set("pad_index", static_cast<int>(pad_number));
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params.Set("touch", static_cast<u16>(pad.touch));
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return params;
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}
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}
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return params;
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}
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std::unique_ptr<State> Init() {
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return std::make_unique<State>();
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}
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} // namespace InputCommon::CemuhookUDP
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} // namespace InputCommon
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@ -1,32 +1,57 @@
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// Copyright 2018 Citra Emulator Project
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/param_package.h"
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#include "core/frontend/input.h"
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#include "input_common/udp/client.h"
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namespace InputCommon::CemuhookUDP {
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namespace InputCommon {
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class Client;
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class UDPMotionFactory;
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class UDPTouchFactory;
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class State {
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/// A motion device factory that creates motion devices from udp clients
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class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> {
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public:
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State();
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~State();
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void ReloadUDPClient();
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std::vector<Common::ParamPackage> GetInputDevices() const;
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explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_);
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std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput();
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() const {
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return polling;
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}
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private:
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std::unique_ptr<Client> client;
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std::shared_ptr<UDPMotionFactory> motion_factory;
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std::shared_ptr<UDPTouchFactory> touch_factory;
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std::shared_ptr<CemuhookUDP::Client> client;
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bool polling = false;
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};
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std::unique_ptr<State> Init();
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/// A touch device factory that creates touch devices from udp clients
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class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> {
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public:
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explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_);
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} // namespace InputCommon::CemuhookUDP
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
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Common::ParamPackage GetNextInput();
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/// For device input configuration/polling
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void BeginConfiguration();
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void EndConfiguration();
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bool IsPolling() const {
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return polling;
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}
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private:
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std::shared_ptr<CemuhookUDP::Client> client;
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bool polling = false;
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};
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} // namespace InputCommon
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