Merge pull request #9539 from Wollnashorn/opengl-fsr
video_core/opengl: Added FSR upscaling filter to the OpenGL renderermaster
commit
6fa86989f1
@ -0,0 +1,148 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cmath>
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#include "video_core/fsr.h"
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namespace FSR {
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namespace {
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// Reimplementations of the constant generating functions in ffx_fsr1.h
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// GCC generated a lot of warnings when using the official header.
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u32 AU1_AH1_AF1(f32 f) {
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static constexpr u32 base[512]{
|
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0001, 0x0002, 0x0004, 0x0008, 0x0010, 0x0020, 0x0040,
|
||||
0x0080, 0x0100, 0x0200, 0x0400, 0x0800, 0x0c00, 0x1000, 0x1400, 0x1800, 0x1c00, 0x2000,
|
||||
0x2400, 0x2800, 0x2c00, 0x3000, 0x3400, 0x3800, 0x3c00, 0x4000, 0x4400, 0x4800, 0x4c00,
|
||||
0x5000, 0x5400, 0x5800, 0x5c00, 0x6000, 0x6400, 0x6800, 0x6c00, 0x7000, 0x7400, 0x7800,
|
||||
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
|
||||
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
|
||||
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
|
||||
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
|
||||
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
|
||||
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
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||||
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
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0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
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0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
|
||||
0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff, 0x7bff,
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0x7bff, 0x7bff, 0x7bff, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
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0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
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0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
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0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
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0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
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0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
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0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
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0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
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0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000,
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0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8001, 0x8002, 0x8004, 0x8008,
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0x8010, 0x8020, 0x8040, 0x8080, 0x8100, 0x8200, 0x8400, 0x8800, 0x8c00, 0x9000, 0x9400,
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0x9800, 0x9c00, 0xa000, 0xa400, 0xa800, 0xac00, 0xb000, 0xb400, 0xb800, 0xbc00, 0xc000,
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0xc400, 0xc800, 0xcc00, 0xd000, 0xd400, 0xd800, 0xdc00, 0xe000, 0xe400, 0xe800, 0xec00,
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0xf000, 0xf400, 0xf800, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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||||
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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||||
0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
|
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0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff, 0xfbff,
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};
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static constexpr s8 shift[512]{
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
|
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17, 0x16,
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0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
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0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
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0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x17,
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0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x10, 0x0f, 0x0e, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
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0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d,
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0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18,
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0x18, 0x18,
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};
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const u32 u = Common::BitCast<u32>(f);
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const u32 i = u >> 23;
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return base[i] + ((u & 0x7fffff) >> shift[i]);
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}
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u32 AU1_AH2_AF2(f32 a[2]) {
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return AU1_AH1_AF1(a[0]) + (AU1_AH1_AF1(a[1]) << 16);
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}
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void FsrEasuCon(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4], f32 inputViewportInPixelsX,
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f32 inputViewportInPixelsY, f32 inputSizeInPixelsX, f32 inputSizeInPixelsY,
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f32 outputSizeInPixelsX, f32 outputSizeInPixelsY) {
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con0[0] = Common::BitCast<u32>(inputViewportInPixelsX / outputSizeInPixelsX);
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con0[1] = Common::BitCast<u32>(inputViewportInPixelsY / outputSizeInPixelsY);
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con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f);
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con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f);
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con1[0] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX);
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con1[1] = Common::BitCast<u32>(1.0f / inputSizeInPixelsY);
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con1[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX);
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con1[3] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsY);
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con2[0] = Common::BitCast<u32>(-1.0f / inputSizeInPixelsX);
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con2[1] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY);
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con2[2] = Common::BitCast<u32>(1.0f / inputSizeInPixelsX);
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con2[3] = Common::BitCast<u32>(2.0f / inputSizeInPixelsY);
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con3[0] = Common::BitCast<u32>(0.0f / inputSizeInPixelsX);
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con3[1] = Common::BitCast<u32>(4.0f / inputSizeInPixelsY);
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con3[2] = con3[3] = 0;
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}
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} // Anonymous namespace
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void FsrEasuConOffset(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4],
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f32 inputViewportInPixelsX, f32 inputViewportInPixelsY,
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f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, f32 outputSizeInPixelsX,
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f32 outputSizeInPixelsY, f32 inputOffsetInPixelsX, f32 inputOffsetInPixelsY) {
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FsrEasuCon(con0, con1, con2, con3, inputViewportInPixelsX, inputViewportInPixelsY,
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inputSizeInPixelsX, inputSizeInPixelsY, outputSizeInPixelsX, outputSizeInPixelsY);
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con0[2] = Common::BitCast<u32>(0.5f * inputViewportInPixelsX / outputSizeInPixelsX - 0.5f +
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inputOffsetInPixelsX);
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con0[3] = Common::BitCast<u32>(0.5f * inputViewportInPixelsY / outputSizeInPixelsY - 0.5f +
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inputOffsetInPixelsY);
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}
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void FsrRcasCon(u32* con, f32 sharpness) {
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sharpness = std::exp2f(-sharpness);
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f32 hSharp[2]{sharpness, sharpness};
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con[0] = Common::BitCast<u32>(sharpness);
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con[1] = AU1_AH2_AF2(hSharp);
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con[2] = 0;
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con[3] = 0;
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}
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} // namespace FSR
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@ -0,0 +1,19 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/bit_cast.h"
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#include "common/common_types.h"
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namespace FSR {
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// Reimplementations of the constant generating functions in ffx_fsr1.h
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// GCC generated a lot of warnings when using the official header.
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void FsrEasuConOffset(u32 con0[4], u32 con1[4], u32 con2[4], u32 con3[4],
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f32 inputViewportInPixelsX, f32 inputViewportInPixelsY,
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f32 inputSizeInPixelsX, f32 inputSizeInPixelsY, f32 outputSizeInPixelsX,
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f32 outputSizeInPixelsY, f32 inputOffsetInPixelsX, f32 inputOffsetInPixelsY);
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void FsrRcasCon(u32* con, f32 sharpness);
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} // namespace FSR
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@ -0,0 +1,108 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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//!#version 460 core
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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#extension GL_AMD_gpu_shader_half_float : enable
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#extension GL_NV_gpu_shader5 : enable
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// FidelityFX Super Resolution Sample
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//
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// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
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// of this software and associated documentation files(the "Software"), to deal
|
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// in the Software without restriction, including without limitation the rights
|
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// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions :
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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// THE SOFTWARE.
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layout (location = 0) uniform uvec4 constants[4];
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#define A_GPU 1
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#define A_GLSL 1
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#ifdef YUZU_USE_FP16
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#define A_HALF
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#endif
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#include "ffx_a.h"
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||||
|
||||
#ifndef YUZU_USE_FP16
|
||||
layout (binding=0) uniform sampler2D InputTexture;
|
||||
#if USE_EASU
|
||||
#define FSR_EASU_F 1
|
||||
AF4 FsrEasuRF(AF2 p) { AF4 res = textureGather(InputTexture, p, 0); return res; }
|
||||
AF4 FsrEasuGF(AF2 p) { AF4 res = textureGather(InputTexture, p, 1); return res; }
|
||||
AF4 FsrEasuBF(AF2 p) { AF4 res = textureGather(InputTexture, p, 2); return res; }
|
||||
#endif
|
||||
#if USE_RCAS
|
||||
#define FSR_RCAS_F
|
||||
AF4 FsrRcasLoadF(ASU2 p) { return texelFetch(InputTexture, ASU2(p), 0); }
|
||||
void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
|
||||
#endif
|
||||
#else
|
||||
layout (binding=0) uniform sampler2D InputTexture;
|
||||
#if USE_EASU
|
||||
#define FSR_EASU_H 1
|
||||
AH4 FsrEasuRH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 0)); return res; }
|
||||
AH4 FsrEasuGH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 1)); return res; }
|
||||
AH4 FsrEasuBH(AF2 p) { AH4 res = AH4(textureGather(InputTexture, p, 2)); return res; }
|
||||
#endif
|
||||
#if USE_RCAS
|
||||
#define FSR_RCAS_H
|
||||
AH4 FsrRcasLoadH(ASW2 p) { return AH4(texelFetch(InputTexture, ASU2(p), 0)); }
|
||||
void FsrRcasInputH(inout AH1 r,inout AH1 g,inout AH1 b){}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "ffx_fsr1.h"
|
||||
|
||||
#if USE_RCAS
|
||||
layout(location = 0) in vec2 frag_texcoord;
|
||||
#endif
|
||||
layout (location = 0) out vec4 frag_color;
|
||||
|
||||
void CurrFilter(AU2 pos)
|
||||
{
|
||||
#if USE_EASU
|
||||
#ifndef YUZU_USE_FP16
|
||||
AF3 c;
|
||||
FsrEasuF(c, pos, constants[0], constants[1], constants[2], constants[3]);
|
||||
frag_color = AF4(c, 1.0);
|
||||
#else
|
||||
AH3 c;
|
||||
FsrEasuH(c, pos, constants[0], constants[1], constants[2], constants[3]);
|
||||
frag_color = AH4(c, 1.0);
|
||||
#endif
|
||||
#endif
|
||||
#if USE_RCAS
|
||||
#ifndef YUZU_USE_FP16
|
||||
AF3 c;
|
||||
FsrRcasF(c.r, c.g, c.b, pos, constants[0]);
|
||||
frag_color = AF4(c, 1.0);
|
||||
#else
|
||||
AH3 c;
|
||||
FsrRcasH(c.r, c.g, c.b, pos, constants[0]);
|
||||
frag_color = AH4(c, 1.0);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
#if USE_RCAS
|
||||
CurrFilter(AU2(frag_texcoord * vec2(textureSize(InputTexture, 0))));
|
||||
#else
|
||||
CurrFilter(AU2(gl_FragCoord.xy));
|
||||
#endif
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#version 460 core
|
||||
#extension GL_GOOGLE_include_directive : enable
|
||||
|
||||
#define USE_EASU 1
|
||||
|
||||
#include "opengl_fidelityfx_fsr.frag"
|
@ -0,0 +1,9 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#version 460 core
|
||||
#extension GL_GOOGLE_include_directive : enable
|
||||
|
||||
#define USE_RCAS 1
|
||||
|
||||
#include "opengl_fidelityfx_fsr.frag"
|
@ -0,0 +1,101 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
|
||||
namespace OpenGL {
|
||||
using namespace FSR;
|
||||
|
||||
using FsrConstants = std::array<u32, 4 * 4>;
|
||||
|
||||
FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
|
||||
std::string_view fsr_rcas_source)
|
||||
: fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
|
||||
fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
|
||||
fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
|
||||
glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
|
||||
glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
FSR::~FSR() = default;
|
||||
|
||||
void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
|
||||
u32 input_image_width, u32 input_image_height,
|
||||
const Common::Rectangle<int>& crop_rect) {
|
||||
|
||||
const auto output_image_width = screen.GetWidth();
|
||||
const auto output_image_height = screen.GetHeight();
|
||||
|
||||
if (fsr_intermediate_tex.handle) {
|
||||
GLint fsr_tex_width, fsr_tex_height;
|
||||
glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH,
|
||||
&fsr_tex_width);
|
||||
glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT,
|
||||
&fsr_tex_height);
|
||||
if (static_cast<u32>(fsr_tex_width) != output_image_width ||
|
||||
static_cast<u32>(fsr_tex_height) != output_image_height) {
|
||||
fsr_intermediate_tex.Release();
|
||||
}
|
||||
}
|
||||
if (!fsr_intermediate_tex.handle) {
|
||||
fsr_intermediate_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width,
|
||||
output_image_height);
|
||||
glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
fsr_intermediate_tex.handle, 0);
|
||||
}
|
||||
|
||||
GLint old_draw_fb;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||
|
||||
glFrontFace(GL_CW);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
|
||||
static_cast<GLfloat>(output_image_height));
|
||||
|
||||
FsrConstants constants;
|
||||
FsrEasuConOffset(
|
||||
constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12,
|
||||
|
||||
static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
|
||||
static_cast<f32>(input_image_width), static_cast<f32>(input_image_height),
|
||||
static_cast<f32>(output_image_width), static_cast<f32>(output_image_height),
|
||||
static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
|
||||
|
||||
glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));
|
||||
|
||||
program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
glBindTextureUnit(0, fsr_intermediate_tex.handle);
|
||||
|
||||
const float sharpening =
|
||||
static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
|
||||
|
||||
FsrRcasCon(constants.data(), sharpening);
|
||||
glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants));
|
||||
}
|
||||
|
||||
void FSR::InitBuffers() {
|
||||
fsr_framebuffer.Create();
|
||||
}
|
||||
|
||||
void FSR::ReleaseBuffers() {
|
||||
fsr_framebuffer.Release();
|
||||
fsr_intermediate_tex.Release();
|
||||
}
|
||||
|
||||
const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept {
|
||||
return fsr_rcas_frag;
|
||||
}
|
||||
|
||||
bool FSR::AreBuffersInitialized() const noexcept {
|
||||
return fsr_framebuffer.handle;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/fsr.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class ProgramManager;
|
||||
|
||||
class FSR {
|
||||
public:
|
||||
explicit FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
|
||||
std::string_view fsr_rcas_source);
|
||||
~FSR();
|
||||
|
||||
void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
|
||||
u32 input_image_width, u32 input_image_height,
|
||||
const Common::Rectangle<int>& crop_rect);
|
||||
|
||||
void InitBuffers();
|
||||
|
||||
void ReleaseBuffers();
|
||||
|
||||
[[nodiscard]] const OGLProgram& GetPresentFragmentProgram() const noexcept;
|
||||
|
||||
[[nodiscard]] bool AreBuffersInitialized() const noexcept;
|
||||
|
||||
private:
|
||||
OGLFramebuffer fsr_framebuffer;
|
||||
OGLProgram fsr_vertex;
|
||||
OGLProgram fsr_easu_frag;
|
||||
OGLProgram fsr_rcas_frag;
|
||||
OGLTexture fsr_intermediate_tex;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
Loading…
Reference in New Issue