settings: Add a new "use_extended_memory_layout" setting.

- This will be used to enable emulation of a larger memory arrangement.
master
bunnei 2022-02-21 12:35:32 +07:00
parent ca5e843bf6
commit 70482e6b26
7 changed files with 22 additions and 0 deletions

@ -167,6 +167,7 @@ void RestoreGlobalState(bool is_powered_on) {
// Core
values.use_multi_core.SetGlobal(true);
values.use_extended_memory_layout.SetGlobal(true);
// CPU
values.cpu_accuracy.SetGlobal(true);

@ -466,6 +466,7 @@ struct Values {
// Core
Setting<bool> use_multi_core{true, "use_multi_core"};
Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
// Cpu
RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,

@ -445,6 +445,7 @@ void Config::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
ReadGlobalSetting(Settings::values.use_multi_core);
ReadGlobalSetting(Settings::values.use_extended_memory_layout);
qt_config->endGroup();
}
@ -1019,6 +1020,7 @@ void Config::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
WriteGlobalSetting(Settings::values.use_multi_core);
WriteGlobalSetting(Settings::values.use_extended_memory_layout);
qt_config->endGroup();
}

@ -42,6 +42,9 @@ void ConfigureGeneral::SetConfiguration() {
ui->use_multi_core->setEnabled(runtime_lock);
ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
ui->use_extended_memory_layout->setEnabled(runtime_lock);
ui->use_extended_memory_layout->setChecked(
Settings::values.use_extended_memory_layout.GetValue());
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
@ -91,6 +94,9 @@ void ConfigureGeneral::ResetDefaults() {
void ConfigureGeneral::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
use_multi_core);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_extended_memory_layout,
ui->use_extended_memory_layout,
use_extended_memory_layout);
if (Settings::IsConfiguringGlobal()) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
@ -160,6 +166,9 @@ void ConfigureGeneral::SetupPerGameUI() {
Settings::values.use_speed_limit, use_speed_limit);
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
use_multi_core);
ConfigurationShared::SetColoredTristate(ui->use_extended_memory_layout,
Settings::values.use_extended_memory_layout,
use_extended_memory_layout);
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&

@ -48,6 +48,7 @@ private:
ConfigurationShared::CheckState use_speed_limit;
ConfigurationShared::CheckState use_multi_core;
ConfigurationShared::CheckState use_extended_memory_layout;
const Core::System& system;
};

@ -142,6 +142,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_extended_memory_layout">
<property name="text">
<string>Extended memory layout (6GB DRAM)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_check_exit">
<property name="text">

@ -266,6 +266,7 @@ void Config::ReadValues() {
// Core
ReadSetting("Core", Settings::values.use_multi_core);
ReadSetting("Core", Settings::values.use_extended_memory_layout);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);