shader_ir: std::move node within DeclareAmend()

Same behavior, but elides an unnecessary atomic reference count
increment and decrement.
master
Lioncash 2020-12-07 00:50:12 +07:00
parent 8a00a0ade6
commit 7234f436aa
1 changed files with 2 additions and 2 deletions

@ -452,8 +452,8 @@ void ShaderIR::MarkAttributeUsage(Attribute::Index index, u64 element) {
}
std::size_t ShaderIR::DeclareAmend(Node new_amend) {
const std::size_t id = amend_code.size();
amend_code.push_back(new_amend);
const auto id = amend_code.size();
amend_code.push_back(std::move(new_amend));
return id;
}