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@ -8,6 +8,7 @@
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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namespace {
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@ -67,14 +68,14 @@ std::string TexelFetchCastToInt(std::string_view value, const IR::TextureInstInf
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}
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}
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std::string ShadowSamplerVecCast(TextureType type) {
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bool NeedsShadowLodExt(TextureType type) {
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switch (type) {
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case TextureType::ColorArray2D:
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case TextureType::ColorCube:
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case TextureType::ColorArrayCube:
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return "vec4";
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return true;
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default:
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return "vec3";
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return false;
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}
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}
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@ -221,7 +222,22 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
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}
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const auto texture{Texture(ctx, info, index)};
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const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
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const auto cast{ShadowSamplerVecCast(info.type)};
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const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
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const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
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const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod &&
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ctx.stage != Stage::Fragment && needs_shadow_ext};
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if (use_grad) {
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// LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
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if (info.type == TextureType::ColorArrayCube) {
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// LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing");
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ctx.AddF32("{}=0.0f;", inst);
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return;
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}
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const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
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ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
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d_cast, d_cast);
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return;
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}
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if (!offset.IsEmpty()) {
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const auto offset_str{GetOffsetVec(ctx, offset)};
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if (ctx.stage == Stage::Fragment) {
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@ -263,15 +279,29 @@ void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
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throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
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}
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const auto texture{Texture(ctx, info, index)};
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const auto cast{ShadowSamplerVecCast(info.type)};
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const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
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const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
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const auto cast{needs_shadow_ext ? "vec4" : "vec3"};
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if (use_grad) {
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// LOG_WARNING(..., "Device lacks GL_EXT_texture_shadow_lod. Using textureGrad fallback");
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if (info.type == TextureType::ColorArrayCube) {
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// LOG_WARNING(..., "textureGrad does not support ColorArrayCube. Stubbing");
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ctx.AddF32("{}=0.0f;", inst);
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return;
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}
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const auto d_cast{info.type == TextureType::ColorArray2D ? "vec2" : "vec3"};
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ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
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d_cast, d_cast);
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return;
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}
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if (!offset.IsEmpty()) {
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const auto offset_str{GetOffsetVec(ctx, offset)};
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if (info.type == TextureType::ColorArrayCube) {
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ctx.AddF32("{}=textureLodOffset({},{},{},{},{});", inst, texture, coords, dref, lod_lc,
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offset_str);
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} else {
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ctx.AddF32("{}=textureLodOffset({},vec3({},{}),{},{});", inst, texture, coords, dref,
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lod_lc, offset_str);
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ctx.AddF32("{}=textureLodOffset({},{}({},{}),{},{});", inst, texture, cast, coords,
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dref, lod_lc, offset_str);
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}
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} else {
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if (info.type == TextureType::ColorArrayCube) {
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