|
|
|
@ -619,6 +619,21 @@ private:
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (stage != ShaderType::Geometry &&
|
|
|
|
|
(stage != ShaderType::Vertex || device.HasVertexViewportLayer())) {
|
|
|
|
|
if (ir.UsesLayer()) {
|
|
|
|
|
code.AddLine("int gl_Layer;");
|
|
|
|
|
}
|
|
|
|
|
if (ir.UsesViewportIndex()) {
|
|
|
|
|
code.AddLine("int gl_ViewportIndex;");
|
|
|
|
|
}
|
|
|
|
|
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
|
|
|
|
|
!device.HasVertexViewportLayer()) {
|
|
|
|
|
LOG_ERROR(
|
|
|
|
|
Render_OpenGL,
|
|
|
|
|
"GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ir.UsesPointSize()) {
|
|
|
|
|
code.AddLine("float gl_PointSize;");
|
|
|
|
|
}
|
|
|
|
@ -635,18 +650,13 @@ private:
|
|
|
|
|
code.AddLine("}};");
|
|
|
|
|
code.AddNewLine();
|
|
|
|
|
|
|
|
|
|
if (stage != ShaderType::Vertex || device.HasVertexViewportLayer()) {
|
|
|
|
|
if (stage == ShaderType::Geometry) {
|
|
|
|
|
if (ir.UsesLayer()) {
|
|
|
|
|
code.AddLine("out int gl_Layer;");
|
|
|
|
|
}
|
|
|
|
|
if (ir.UsesViewportIndex()) {
|
|
|
|
|
code.AddLine("out int gl_ViewportIndex;");
|
|
|
|
|
}
|
|
|
|
|
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderType::Vertex &&
|
|
|
|
|
!device.HasVertexViewportLayer()) {
|
|
|
|
|
LOG_ERROR(
|
|
|
|
|
Render_OpenGL,
|
|
|
|
|
"GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
|
|
|
|
|
}
|
|
|
|
|
code.AddNewLine();
|
|
|
|
|
}
|
|
|
|
|