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@ -19,7 +19,7 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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// Enums
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namespace Kernel {
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enum ThreadStatus {
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THREADSTATUS_RUNNING = 1,
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@ -81,33 +81,32 @@ std::vector<Handle> g_thread_queue;
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Common::ThreadQueueList<Handle> g_thread_ready_queue;
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Handle g_current_thread_handle;
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Thread* g_current_thread;
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/// Gets the current thread
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inline Thread* __GetCurrentThread() {
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return g_current_thread;
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}
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/// Sets the current thread
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inline void __SetCurrentThread(Thread* t) {
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g_current_thread = t;
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g_current_thread_handle = t->GetHandle();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Saves the current CPU context
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void __KernelSaveContext(ThreadContext& ctx) {
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void __SaveContext(ThreadContext& ctx) {
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Core::g_app_core->SaveContext(ctx);
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}
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/// Loads a CPU context
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void __KernelLoadContext(const ThreadContext& ctx) {
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void __LoadContext(const ThreadContext& ctx) {
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Core::g_app_core->LoadContext(ctx);
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}
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/// Resets a thread
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void __KernelResetThread(Thread* t, s32 lowest_priority) {
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void __ResetThread(Thread* t, s32 lowest_priority) {
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memset(&t->context, 0, sizeof(ThreadContext));
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t->context.pc = t->entry_point;
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@ -121,7 +120,7 @@ void __KernelResetThread(Thread* t, s32 lowest_priority) {
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}
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/// Change a thread to "ready" state
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void __KernelChangeReadyState(Thread* t, bool ready) {
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void __ChangeReadyState(Thread* t, bool ready) {
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Handle handle = t->GetHandle();
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if (t->IsReady()) {
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if (!ready) {
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@ -138,11 +137,11 @@ void __KernelChangeReadyState(Thread* t, bool ready) {
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}
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/// Changes a threads state
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void __KernelChangeThreadState(Thread* t, ThreadStatus new_status) {
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void __ChangeThreadState(Thread* t, ThreadStatus new_status) {
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if (!t || t->status == new_status) {
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return;
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}
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__KernelChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
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__ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
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t->status = new_status;
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if (new_status == THREADSTATUS_WAIT) {
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@ -153,16 +152,75 @@ void __KernelChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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void __KernelCallThread(Thread* t) {
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void __CallThread(Thread* t) {
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// Stop waiting
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if (t->wait_type != WAITTYPE_NONE) {
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t->wait_type = WAITTYPE_NONE;
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}
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__KernelChangeThreadState(t, THREADSTATUS_READY);
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__ChangeThreadState(t, THREADSTATUS_READY);
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}
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/// Switches CPU context to that of the specified thread
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void __SwitchContext(Thread* t, const char* reason) {
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Thread* cur = __GetCurrentThread();
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// Save context for current thread
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if (cur) {
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__SaveContext(cur->context);
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if (cur->IsRunning()) {
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__ChangeReadyState(cur, true);
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}
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}
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// Load context of new thread
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if (t) {
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__SetCurrentThread(t);
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__ChangeReadyState(t, false);
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t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
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t->wait_type = WAITTYPE_NONE;
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__LoadContext(t->context);
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} else {
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__SetCurrentThread(NULL);
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}
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}
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/// Gets the next thread that is ready to be run by priority
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Thread* __NextThread() {
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Handle next;
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Thread* cur = __GetCurrentThread();
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if (cur && cur->IsRunning()) {
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next = g_thread_ready_queue.pop_first_better(cur->current_priority);
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} else {
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next = g_thread_ready_queue.pop_first();
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}
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if (next < 0) {
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return NULL;
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}
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return Kernel::g_object_pool.GetFast<Thread>(next);
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}
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/// Resumes a thread from waiting by marking it as "ready"
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void __ResumeThreadFromWait(Handle handle) {
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u32 error;
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Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
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if (t) {
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t->status &= ~THREADSTATUS_WAIT;
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if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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__ChangeReadyState(t, true);
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}
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}
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}
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/// Puts a thread in the wait state for the given type/reason
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void __WaitCurThread(WaitType wait_type, const char* reason) {
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Thread* t = __GetCurrentThread();
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t->wait_type = wait_type;
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__ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
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}
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/// Creates a new thread
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Thread* __KernelCreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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s32 processor_id, u32 stack_top, int stack_size) {
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Thread* t = new Thread;
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@ -187,31 +245,31 @@ Thread* __KernelCreateThread(Handle& handle, const char* name, u32 entry_point,
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}
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/// Creates a new thread - wrapper for external user
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Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
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Handle CreateThread(const char* name, u32 entry_point, s32 priority, s32 processor_id,
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u32 stack_top, int stack_size) {
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if (name == NULL) {
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ERROR_LOG(KERNEL, "__KernelCreateThread(): NULL name");
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ERROR_LOG(KERNEL, "CreateThread(): NULL name");
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return -1;
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}
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if ((u32)stack_size < 0x200) {
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ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid stack_size=0x%08X", name,
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ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid stack_size=0x%08X", name,
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stack_size);
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return -1;
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}
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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WARN_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
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WARN_LOG(KERNEL, "CreateThread(name=%s): invalid priority=0x%08X, clamping to %08X",
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name, priority, new_priority);
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// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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// validity of this
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priority = new_priority;
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}
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if (!Memory::GetPointer(entry_point)) {
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ERROR_LOG(KERNEL, "__KernelCreateThread(name=%s): invalid entry %08x", name, entry_point);
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ERROR_LOG(KERNEL, "CreateThread(name=%s): invalid entry %08x", name, entry_point);
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return -1;
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}
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Handle handle;
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Thread* t = __KernelCreateThread(handle, name, entry_point, priority, processor_id, stack_top,
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Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
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stack_size);
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HLE::EatCycles(32000);
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@ -220,114 +278,62 @@ Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, s32
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// Technically, this should not eat all at once, and reschedule in the middle, but that's hard.
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HLE::ReSchedule("thread created");
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__KernelCallThread(t);
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__CallThread(t);
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return handle;
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}
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/// Switches CPU context to that of the specified thread
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void __KernelSwitchContext(Thread* t, const char* reason) {
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Thread* cur = __GetCurrentThread();
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// Save context for current thread
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if (cur) {
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__KernelSaveContext(cur->context);
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if (cur->IsRunning()) {
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__KernelChangeReadyState(cur, true);
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}
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}
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// Load context of new thread
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if (t) {
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__SetCurrentThread(t);
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__KernelChangeReadyState(t, false);
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t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
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t->wait_type = WAITTYPE_NONE;
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__KernelLoadContext(t->context);
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} else {
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__SetCurrentThread(NULL);
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}
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}
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/// Gets the next thread that is ready to be run by priority
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Thread* __KernelNextThread() {
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Handle next;
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Thread* cur = __GetCurrentThread();
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if (cur && cur->IsRunning()) {
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next = g_thread_ready_queue.pop_first_better(cur->current_priority);
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} else {
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next = g_thread_ready_queue.pop_first();
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}
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if (next < 0) {
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return NULL;
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}
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return Kernel::g_object_pool.GetFast<Thread>(next);
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/// Gets the current thread
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Handle GetCurrentThread() {
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return __GetCurrentThread()->GetHandle();
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}
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/// Sets up the primary application thread
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Handle __KernelSetupMainThread(s32 priority, int stack_size) {
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Handle SetupMainThread(s32 priority, int stack_size) {
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Handle handle;
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// Initialize new "main" thread
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Thread* t = __KernelCreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
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Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
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THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
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__KernelResetThread(t, 0);
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__ResetThread(t, 0);
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// If running another thread already, set it to "ready" state
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Thread* cur = __GetCurrentThread();
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if (cur && cur->IsRunning()) {
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__KernelChangeReadyState(cur, true);
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__ChangeReadyState(cur, true);
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}
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// Run new "main" thread
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__SetCurrentThread(t);
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t->status = THREADSTATUS_RUNNING;
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__KernelLoadContext(t->context);
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__LoadContext(t->context);
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return handle;
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}
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/// Resumes a thread from waiting by marking it as "ready"
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void __KernelResumeThreadFromWait(Handle handle) {
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u32 error;
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Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
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if (t) {
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t->status &= ~THREADSTATUS_WAIT;
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if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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__KernelChangeReadyState(t, true);
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}
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}
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}
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/// Puts a thread in the wait state for the given type/reason
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void __KernelWaitCurThread(WaitType wait_type, const char* reason) {
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Thread* t = __GetCurrentThread();
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t->wait_type = wait_type;
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__KernelChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
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}
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/// Reschedules to the next available thread (call after current thread is suspended)
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void __KernelReschedule(const char* reason) {
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Thread* next = __KernelNextThread();
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void Reschedule(const char* reason) {
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Thread* next = __NextThread();
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if (next > 0) {
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__KernelSwitchContext(next, reason);
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__SwitchContext(next, reason);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/// Put current thread in a wait state - on WaitSynchronization
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void __KernelWaitThread_Synchronization() {
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void WaitThread_Synchronization() {
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// TODO(bunnei): Just a placeholder function for now... FixMe
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__KernelWaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
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__WaitCurThread(WAITTYPE_SYNCH, "waitSynchronization called");
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void __KernelThreadingInit() {
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void ThreadingInit() {
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}
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void __KernelThreadingShutdown() {
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void ThreadingShutdown() {
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}
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} // namespace
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