applets/controller: Change the input button to create input profiles
Co-authored-by: Its-Rei <kupfel@gmail.com>master
parent
30e0d1c973
commit
760a9e8693
@ -1,37 +0,0 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "ui_configure_input_dialog.h"
|
||||
#include "yuzu/configuration/configure_input_dialog.h"
|
||||
|
||||
ConfigureInputDialog::ConfigureInputDialog(QWidget* parent, std::size_t max_players,
|
||||
InputCommon::InputSubsystem* input_subsystem)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputDialog>()),
|
||||
input_widget(new ConfigureInput(this)) {
|
||||
ui->setupUi(this);
|
||||
|
||||
input_widget->Initialize(input_subsystem, max_players);
|
||||
|
||||
ui->inputLayout->addWidget(input_widget);
|
||||
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
ConfigureInputDialog::~ConfigureInputDialog() = default;
|
||||
|
||||
void ConfigureInputDialog::ApplyConfiguration() {
|
||||
input_widget->ApplyConfiguration();
|
||||
}
|
||||
|
||||
void ConfigureInputDialog::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QDialog::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigureInputDialog::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
@ -1,38 +0,0 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
|
||||
class QPushButton;
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInputDialog;
|
||||
}
|
||||
|
||||
class ConfigureInputDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInputDialog(QWidget* parent, std::size_t max_players,
|
||||
InputCommon::InputSubsystem* input_subsystem);
|
||||
~ConfigureInputDialog() override;
|
||||
|
||||
void ApplyConfiguration();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureInputDialog> ui;
|
||||
|
||||
ConfigureInput* input_widget;
|
||||
};
|
@ -0,0 +1,36 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "ui_configure_input_profile_dialog.h"
|
||||
#include "yuzu/configuration/configure_input_profile_dialog.h"
|
||||
|
||||
ConfigureInputProfileDialog::ConfigureInputProfileDialog(
|
||||
QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()),
|
||||
profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, false)) {
|
||||
ui->setupUi(this);
|
||||
|
||||
ui->controllerLayout->addWidget(profile_widget);
|
||||
|
||||
connect(ui->clear_all_button, &QPushButton::clicked, this,
|
||||
[this] { profile_widget->ClearAll(); });
|
||||
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
|
||||
[this] { profile_widget->RestoreDefaults(); });
|
||||
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
ConfigureInputProfileDialog::~ConfigureInputProfileDialog() = default;
|
||||
|
||||
void ConfigureInputProfileDialog::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
}
|
||||
|
||||
QDialog::changeEvent(event);
|
||||
}
|
||||
|
||||
void ConfigureInputProfileDialog::RetranslateUI() {
|
||||
ui->retranslateUi(this);
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <QDialog>
|
||||
#include "yuzu/configuration/configure_input_player.h"
|
||||
|
||||
class QPushButton;
|
||||
|
||||
class InputProfiles;
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInputProfileDialog;
|
||||
}
|
||||
|
||||
class ConfigureInputProfileDialog : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInputProfileDialog(QWidget* parent,
|
||||
InputCommon::InputSubsystem* input_subsystem,
|
||||
InputProfiles* profiles);
|
||||
~ConfigureInputProfileDialog() override;
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
||||
std::unique_ptr<Ui::ConfigureInputProfileDialog> ui;
|
||||
|
||||
ConfigureInputPlayer* profile_widget;
|
||||
};
|
Loading…
Reference in New Issue